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Scratch Nodes ML: A Playful System for Children to Create Gesture Recognition Classifiers

Published: 02 May 2019 Publication History

Abstract

Children are growing up in a Machine Learning infused world and it's imperative to provide them with opportunities to develop an accurate understanding of basic Machine Learning concepts. Physical gesture recognition is a typical application of Machine Learning, and physical gestures are also an integral part of children's lives, including sports and play. We present Scratch Nodes ML, a system enabling children to create personalized gesture recognizers by: (1) Creating their own gesture classes; (2) Collecting gesture data for each class; (3) Evaluating the classifier they created with new gesture data; (4) Integrating their classifiers into the Scratch environment as new Scratch blocks, empowering other children to use these new blocks as gesture classifiers in their own Scratch creations.

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cover image ACM Conferences
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
May 2019
3673 pages
ISBN:9781450359719
DOI:10.1145/3290607
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 02 May 2019

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Author Tags

  1. children
  2. gesture recognition
  3. machine learning

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  • Scratch Foundation

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CHI '19
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Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

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  • (2024)Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education: Transparency, Ethics, and Design ActivitiesProceedings of the 19th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3677619.3678117(1-10)Online publication date: 16-Sep-2024
  • (2024)Co-ML: Collaborative Machine Learning Model Building for Developing Dataset Design PracticesACM Transactions on Computing Education10.1145/364155224:2(1-37)Online publication date: 16-Apr-2024
  • (2024)Supporting Physically Active CS-Ed for Children: Exploring the Design of Physical Play Friendly Coding BlocksExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650973(1-7)Online publication date: 11-May-2024
  • (2024)Designing and Evaluating an Advanced Dance Video Comprehension Tool with In-situ Move Identification CapabilitiesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642710(1-19)Online publication date: 11-May-2024
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  • (2023)Collaborative Machine Learning Model Building with Families Using Co-MLProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589356(40-51)Online publication date: 19-Jun-2023
  • (2023)Emerging Technologies in K–12 Education: A Future HCI Research AgendaACM Transactions on Computer-Human Interaction10.1145/356989730:3(1-40)Online publication date: 10-Jun-2023
  • (2023)An embodied, analogical and disruptive approach of AI pedagogy in upper elementary education: An experimental studyBritish Journal of Educational Technology10.1111/bjet.1337155:1(417-434)Online publication date: 7-Aug-2023
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