[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3501712.3529722acmconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
research-article

Lessons Learned and Future Considerations for Designing Remotely Facilitated Co-Design Studies with Children Focused on Socio-Emotional Experiences

Published: 27 June 2022 Publication History

Abstract

The IDC community has a rich history of developing new methods for involving children in design research. However, few papers discuss developing new remotely facilitated co-design approaches. Fewer still focus on the challenges of eliciting discussion and generating design ideas around subjective experiences involving emotions, feelings, and thoughts. We argue these are of growing need in a post-Covid world. In this paper we contribute a methodological design rationale for a remotely facilitated co-design study aimed at addressing challenges related to ethically eliciting reflection on, promoting ideation around and capturing data of children and families about their personal Covid-19 experiences. To illustrate our methods, we provide exemplar cases of data collected from our participants to show the type of data that can be elicited using our methods. Lastly, we contribute considerations for future methods design based on a selection of our lessons learned.

References

[1]
AAP-AACAP-CHA Declaration of a National Emergency in Child and Adolescent Mental Health: 2021. http://www.aap.org/en/advocacy/child-and-adolescent-healthy-mental-development/aap-aacap-cha-declaration-of-a-national-emergency-in-child-and-adolescent-mental-health/. Accessed: 2022-01-13.
[2]
Adults in Households With Children Report Higher Rate of Late Housing Payments and Food Shortages Amid COVID-19: https://www.census.gov/library/stories/2020/06/the-risks-children-face-during-pandemic.html. Accessed: 2022-01-19.
[3]
Ambe, A.H. 2019. The Adventures of Older Authors: Exploring Futures through Co-Design Fictions. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (New York, NY, USA, May 2019), 1–16.
[4]
Better Care Network 2020. Guidance for Alternative Care Provision During COVID-19. https://bettercarenetwork.org/sites/default/files/2020-09/GuidanceforAlternativeCareCOVID19final.pdf. Accessed: 2022-01-06.
[5]
Boserup, B. 2020. Alarming trends in US domestic violence during the COVID-19 pandemic. The American Journal of Emergency Medicine. 38, 12 (Dec. 2020), 2753–2755.
[6]
Bray, L. 2021. Children's pictures of COVID-19 and measures to mitigate its spread: An international qualitative study. Health Education Journal. 80, 7 (Nov. 2021), 811–832.
[7]
Burke, A. and Kumpulainen, K. 2021. This back-to-school during COVID-19, bolster children's mental and emotional well-being through play. The Conversation.
[8]
Clarke, A. 2021. Adolescent mental health: A systematic review on the effectiveness of school-based interventions. Early Intervention Foundation. https://www.eif.org.uk/report/adolescent-mental-healtha- systematic-review-on-the-effectiveness-of-schoolbased- interventions. Accessed: 2022-01-27.
[9]
Dindler, C. 2005. Mission from Mars: a method for exploring user requirements for children in a narrative space. (2005), 40–47.
[10]
Druin, A. 1998. Chapter 3: Children as Our Technology Design Partners. The Design of Children's Technology: How We Design, What We Design and Why. A. Druin, ed. Morgan Kaufmann Publishers Inc. 51–72.
[11]
Druin, A. 1999. Cooperative Inquiry: Developing New Technologies for Children with Children. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (New York, NY, USA, 1999), 592–599.
[12]
Durlak, J. 2011. The impact of enhancing students’ social and emotional learning: A meta-analysis of school-based universal interventions. Child Development. 82, (2011), 405–432.
[13]
Eldén, S. 2013. Inviting the messy: Drawing methods and ‘children's voices.’ Childhood. 20, 1 (Feb. 2013), 66–81.
[14]
Fore, H.H. 2021. Violence against children in the time of COVID-19: What we have learned, what remains unknown and the opportunities that lie ahead. Child Abuse & Neglect. 116, (Jun. 2021), 104776.
[15]
Garzotto, F. 2008. Broadening Children's Involvement As Design Partners: From Technology to. Proceedings of the 7th International Conference on Interaction Design and Children (New York, NY, USA, 2008), 186–193.
[16]
Gassman-Pines, A. 2020. COVID-19 and Parent-Child Psychological Well-being. Pediatrics. 146, 4 (Oct. 2020).
[17]
Gourlet, P. 2018. Children's conversation with experience: making emotional imprints. Proceedings of the 17th ACM Conference on Interaction Design and Children (New York, NY, USA, Jun. 2018), 313–324.
[18]
Grimes, A. 2009. Toward technologies that support family reflections on health. Proceedings of the ACM 2009 international conference on Supporting group work (New York, NY, USA, May 2009), 311–320.
[19]
Grundy, C. 2012. Characters as agents for the co-design process. Proceedings of the 11th International Conference on Interaction Design and Children (New York, NY, USA, Jun. 2012), 180–183.
[20]
Guan, H. 2020. Promoting healthy movement behaviours among children during the COVID-19 pandemic. The Lancet Child & Adolescent Health. 4, 6 (Jun. 2020), 416–418.
[21]
Heath, M. 2017. Using Children's Literature to Strengthen Social and Emotional Learning. School Psychology International. 38, (Oct. 2017), 541–561.
[22]
Hillis, S.D. 2021. COVID-19–Associated Orphanhood and Caregiver Death in the United States. Pediatrics. 148, 6 (Dec. 2021), e2021053760.
[23]
Hillis, S.D. 2021. Global minimum estimates of children affected by COVID-19-associated orphanhood and deaths of caregivers: a modelling study. The Lancet. 398, 10298 (Jul. 2021), 391–402.
[24]
Hong, M.K. 2020. Using Diaries to Probe the Illness Experiences of Adolescent Patients and Parental Caregivers. (2020), 16.
[25]
Idoiaga, N. 2020. Exploring Children's Social and Emotional Representations of the COVID-19 Pandemic. Frontiers in Psychology. 11, (2020).
[26]
Igielnik, R. A rising share of working parents in the U.S. say it's been difficult to handle child care during the pandemic. Pew Research Center.
[27]
J. Ryu, S. 2021. Dot's World: An Emotional Development Support Platform for Children. Interaction Design and Children (New York, NY, USA, Jun. 2021), 568–572.
[28]
Jensen, J.J. and Skov, M.B. 2005. A review of research methods in children's technology design. Proceedings of the 2005 conference on Interaction design and children (2005), 80–87.
[29]
Jiao, W.Y. 2020. Behavioral and Emotional Disorders in Children during the COVID-19 Epidemic. The Journal of Pediatrics. 221, (Jun. 2020), 264-266.e1.
[30]
Jones, C. 2003. Experiences obtained from designing with children. Proceedings of the 2003 conference on Interaction design and children (New York, NY, USA, Jul. 2003), 69–74.
[31]
Joseph A. Durlak 2015. Handbook of Social and Emotional Learning: Research and Practice. The Guilford Press.
[32]
KIDZ BOP 2021. KIDZ BOP Kids - Levitating (Official Music Video) [KIDZ BOP 2022].
[33]
Kralicek, D. 2018. Inside out: teaching empathy and social-emotional skills. Proceedings of the 17th ACM Conference on Interaction Design and Children (Trondheim Norway, Jun. 2018), 525–528.
[34]
Lee, K.J. 2021. The Show Must Go On:: A Conceptual Model of Conducting Synchronous Participatory Design With Children Online. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (Yokohama Japan, May 2021), 1–16.
[35]
Li, L. 2021. Social-Emotional Learning Amidst COVID-19 School Closures: Positive Findings from an Efficacy Study of Adventures Aboard the S.S. GRIN Program. Frontiers in Education. 6, (2021).
[36]
Lindberg, S. 2014. Designing Digital Peer Support for Children: Design Patterns for Social Interaction. Proceedings of the 2014 Conference on Interaction Design and Children (New York, NY, USA, 2014), 47–56.
[37]
Malchiodi, C.A. 2013. Expressive Therapies. Guilford Publications.
[38]
Markopoulos, P. 2008. Child computer interaction: advances in methodological research. Cognition, Technology & Work. 10, 2 (Apr. 2008), 79–81.
[39]
Markopoulos, P. 2021. Design of Digital Technologies for Children. Handbook of Human Factors and Ergonomics. John Wiley & Sons, Ltd. 1287–1304.
[40]
McKay, D. 2006. Exploring the user experience through collage. Proceedings of the 6th ACM SIGCHI New Zealand chapter's international conference on Computer-human interaction design centered HCI - CHINZ ’06 (Christchurch, New Zealand, 2006), 109–115.
[41]
Minister says COVID-19 is empowering domestic violence abusers as rates rise in parts of Canada | CBC News: 2020. https://www.cbc.ca/news/politics/domestic-violence-rates-rising-due-to-covid19-1.5545851. Accessed: 2022-01-19.
[42]
Moraveji, N. 2007. Comicboarding: using comics as proxies for participatory design with children. Proceedings of the SIGCHI conference on Human factors in computing systems (2007), 1371–1374.
[43]
Murai, Y. 2021. Facilitating Online Distributed Critical Making: Lessons Learned. FabLearn Europe / MakeEd 2021 - An International Conference on Computing, Design and Making in Education (New York, NY, USA, Jun. 2021), 1–9.
[44]
Omkar, K. 2021. Omkar Kulkarni (CHLA - Digital Transformation & Innovation) - Mental Health Crisis in Pediatrics. LinkedIN.
[45]
Ornell, F. 2020. The COVID-19 pandemic and its impact on substance use: Implications for prevention and treatment. Psychiatry Research. 289, (Jul. 2020), 113096.
[46]
Rose, C.B. 2021. Why children must be involved in research in the aftermath of COVID-19. The Conversation.
[47]
Rosenberg, H. 2020. Scaffolding Complex Topics in Middle School Social Studies: Children's books and movies can help introduce topics like economic systems and make new material accessible for students. edutopia: George Lucas Educational Foundation.
[48]
RSC Task Force on COVID-19 2021. Children and Schools During COVID-19 and Beyond: Engagement and Connection Through Opportunity | The Royal Society of Canada. Royal Society of Canada. https://rsc-src.ca/en/covid-19-policy-briefing/children-and-schools-during-covid-19-and-beyond-engagement-and-connection. Accessed: 2022-01-20.
[49]
Ryokai, K. 2012. StoryFaces: pretend-play with ebooks to support social-emotional storytelling. Proceedings of the 11th International Conference on Interaction Design and Children (New York, NY, USA, Jun. 2012), 125–133.
[50]
van de Sande, M.C.E. 2019. Do universal social and emotional learning programs for secondary school students enhance the competencies they address? A systematic review. Psychology in the Schools. 56, 10 (2019), 1545–1567.
[51]
Sanders, E.B.-N. and Dandavate, U. 1999. Design for Experiencing; New Tools. First International Conference on Design and Emotion (TU Delft, 1999).
[52]
Santos, K.-A. 2020. Therapist vibe: children's expressions of their emotions through storytelling with a chatbot. Proceedings of the Interaction Design and Children Conference (New York, NY, USA, Jun. 2020), 483–494.
[53]
Sawhney, N. 2018. Audio journaling for self-reflection and assessment among teens in participatory media programs. Proceedings of the 17th ACM Conference on Interaction Design and Children (New York, NY, USA, Jun. 2018), 93–105.
[54]
Sharma, M. 2021. Life in Lockdown: Child and adolescent mental health and well-being in the time of COVID-19. UNICEF Office of Research - Innocenti. https://www.unicef-irc.org/publications/1227-life-in-lockdown.html. Accessed: 2022-01-13.
[55]
Simko, L. 2021. Would You Rather: A Focus Group Method for Eliciting and Discussing Formative Design Insights with Children. Interaction Design and Children (New York, NY, USA, Jun. 2021), 131–146.
[56]
Sklad, M. 2012. Effectiveness of school-based universal social, emotional, and behavioral programs: Do they enhance students’ development in the area of skill, behavior, and adjustment? Psychology in the Schools. 49, 9 (2012), 892–909.
[57]
Slovák, P. 2015. Designing Social and Emotional Skills Training: The Challenges and Opportunities for Technology Support. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (New York, NY, USA, Apr. 2015), 2797–2800.
[58]
Slovák, P. 2017. Reflective Practicum: A Framework of Sensitising Concepts to Design for Transformative Reflection. Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (New York, NY, USA, May 2017), 2696–2707.
[59]
Slovák, P. and Fitzpatrick, G. 2015. Teaching and Developing Social and Emotional Skills with Technology. ACM Transactions on Computer-Human Interaction. 22, 4 (Jun. 2015), 19:1-19:34.
[60]
Stangl, A. 2017. The SEL Transition Wheel: Designing for Early Childhood Social Emotional Learning. Proceedings of the 2017 Conference on Interaction Design and Children (New York, NY, USA, Jun. 2017), 334–339.
[61]
Stephen, A. 2020. What Color Is Today?. Alison Stephen.
[62]
Strachan, C.G. 2016. Design, fiction and the medical humanities. Medical Humanities. 42, 4 (Dec. 2016), e15–e19.
[63]
Substance Abuse and Mental Health Services Administration (SAMHSA) 2020. Key Substance Use and Mental Health Indicators in the United States: Results from the 2019 National Survey on Drug Use and Health. Technical Report #HHS Publication No. PEP20-07-01-001, NSDUH Series H-55. Center for Behavioral Health Statistics and Quality, Substance Abuse and Mental Health Services Administration. https://www.samhsa.gov/data/sites/default/files/reports/rpt29393/2019NSDUHFFRPDFWHTML/2019NSDUHFFR090120.htm. Accessed: 2022-01-06.
[64]
Swedo, E. 2020. Trends in U.S. Emergency Department Visits Related to Suspected or Confirmed Child Abuse and Neglect Among Children and Adolescents Aged 18 Years Before and During the COVID-19 Pandemic — United States, January 2019–September 2020. MMWR. Morbidity and Mortality Weekly Report. 69, (2020).
[65]
Taylor, R.D. 2017. Promoting Positive Youth Development Through School-Based Social and Emotional Learning Interventions: A Meta-Analysis of Follow-Up Effects. Child Development. 88, 4 (2017), 1156–1171.
[66]
Tsvyatkova, D. and Storni, C. 2019. A review of selected methods, techniques and tools in Child–Computer Interaction (CCI) developed/adapted to support children's involvement in technology development. International Journal of Child-Computer Interaction. 22, (Dec. 2019), 100148.
[67]
UNESCO 2021. When schools shut: gendered impacts of COVID-19 school closures - UNESCO Digital Library. United Nations Educational, Scientific and Cultural Organization.
[68]
UNESCO, UNICEF & World Bank Report 2021. The state of the global education crisis: a path to recovery. UNESCO, UNICEF & World Bank.
[69]
UNICEF 2021. The State of the World's Children 2021 - On My Mind: Promoting, protecting and caring for children's mental health. Technical Report #UN0527099. https://www.unicef.org/reports/state-worlds-children-2021. Accessed: 2022-01-13.
[70]
U.S. Sergeon General 2021. Protecting Youth Mental Health: The U.S. Surgeon General's Advisory - 2021. https://www.hhs.gov/sites/default/files/surgeon-general-youth-mental-health-advisory.pdf. Accessed: 2021-12-30.
[71]
U.S. Surgeon General Issues Advisory on Youth Mental Health Crisis Further Exposed by COVID-19 Pandemic: 2021. https://www.hhs.gov/about/news/2021/12/07/us-surgeon-general-issues-advisory-on-youth-mental-health-crisis-further-exposed-by-covid-19-pandemic.html. Accessed: 2021-12-13.
[72]
Vacca, R. 2017. Bicultural: Examining Teenage Latinas’ Perspectives on Technologies for Emotional Support. Proceedings of the 2017 Conference on Interaction Design and Children (Stanford California USA, Jun. 2017), 117–126.
[73]
Varghese, A.M. and Natsuaki, M.N. 2021. Coping With the Pandemic: Implementing Social and Emotional Learning in the California K-12 School System. Policy Insights from the Behavioral and Brain Sciences. 8, 2 (Oct. 2021), 136–142.
[74]
Vishkaie, R. 2019. Hey Emotion Companion, Can You Be My Friend? Proceedings of the 18th ACM International Conference on Interaction Design and Children (New York, NY, USA, Jun. 2019), 527–532.
[75]
Walsh, G. 2013. FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (New York, NY, USA, Apr. 2013), 2893–2902.
[76]
What Is the CASEL Framework? https://casel.org/fundamentals-of-sel/what-is-the-casel-framework/. Accessed: 2022-01-25.
[77]
Whitehouse, S.P. 2020. An Empathetic Approach to Supporting School-Aged Children and Their Families as Kids Return to School. Healthcare Information Management & Communications.
[78]
Winschiers-Theophilus, H. 2022. Pushing political, cultural, and geographical boundaries: Distributed co-design with children from Namibia, Malaysia and Finland. International Journal of Child-Computer Interaction. 31, (Mar. 2022), 100439.
[79]
Working Moms Bear Brunt of Home Schooling While Working During COVID-19: https://www.census.gov/library/stories/2020/08/parents-juggle-work-and-child-care-during-pandemic.html. Accessed: 2022-01-19.
[80]
2021. How You Can Use Books to Teach Self-Regulation to Students. The Counseling Teacher.

Cited By

View all
  • (2024)A Systematic Review of the Probes Method in Research with Children and FamiliesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655814(157-172)Online publication date: 17-Jun-2024
  • (2024)'My lollipop dropped...'–Probing Design Opportunities for SEL Agents through Children's Peer Co-Creation of Social-Emotional StoriesExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651867(1-8)Online publication date: 11-May-2024
  • (2024)Scaffolding for Inclusive Co-design: Supporting People with Cognitive and Learning DisabilitiesUniversal Access in Human-Computer Interaction10.1007/978-3-031-60881-0_10(151-170)Online publication date: 1-Jun-2024
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
IDC '22: Proceedings of the 21st Annual ACM Interaction Design and Children Conference
June 2022
718 pages
ISBN:9781450391979
DOI:10.1145/3501712
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 June 2022

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Child-Computer Interaction
  2. Co-design with Children
  3. Methodology
  4. Research Methods

Qualifiers

  • Research-article
  • Research
  • Refereed limited

Funding Sources

  • Natural Sciences and Engineering Research Council of Canada

Conference

IDC '22
Sponsor:
IDC '22: Interaction Design and Children
June 27 - 30, 2022
Braga, Portugal

Acceptance Rates

Overall Acceptance Rate 172 of 578 submissions, 30%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)101
  • Downloads (Last 6 weeks)9
Reflects downloads up to 31 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2024)A Systematic Review of the Probes Method in Research with Children and FamiliesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655814(157-172)Online publication date: 17-Jun-2024
  • (2024)'My lollipop dropped...'–Probing Design Opportunities for SEL Agents through Children's Peer Co-Creation of Social-Emotional StoriesExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651867(1-8)Online publication date: 11-May-2024
  • (2024)Scaffolding for Inclusive Co-design: Supporting People with Cognitive and Learning DisabilitiesUniversal Access in Human-Computer Interaction10.1007/978-3-031-60881-0_10(151-170)Online publication date: 1-Jun-2024
  • (2023)Designing Together, Miles Apart: A Longitudinal Tabletop Telepresence Adventure in Online Co-Design with ChildrenProceedings of the 22nd Annual ACM Interaction Design and Children Conference10.1145/3585088.3589359(52-67)Online publication date: 19-Jun-2023
  • (2023)A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and familiesInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10059637:COnline publication date: 1-Sep-2023

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

HTML Format

View this article in HTML Format.

HTML Format

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media