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Rejected By My Own Robot: Studying the Potential for Artists to Subvert Technological Expectations Using Critical Design

Published: 26 February 2023 Publication History

Abstract

This paper provides a framework for how artists can use critical design to subvert deeply ingrained expectations around technology. I begin by defining the technological understanding of being as introduced by Martin Heidegger and break down expectations of technology into efficiency, control, and pleasure. I then ask if the burgeoning HCI practice of critical design could be an effective tool for artists in subverting these expectations. My methodology to study this question is to install a provocative object, in my case a disobedient kissing robot, in a public space and analyze participants’ reactions to it using both video and survey analysis. Results show over 70% of users experienced some degree of surprise, friction, or disappointment with the device due to broken expectations about how they assume technology should work. Our study concludes with a discussion of what value there is in challenging the status quo, how artists can take this work further, and what element humor has in provocative critical design.

References

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Jeffrey Bardzell and Shaowen Bardzell. 2013. What is "Critical" about Critical Design?. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Paris, France) (CHI ’13). Association for Computing Machinery, New York, NY, USA, 3297–3306. https://doi.org/10.1145/2470654.2466451
[2]
Jeffrey Bardzell, Shaowen Bardzell, and Mark A. Blythe. 2018. Critical theory and interaction design. The MIT Press, Cambridge, MA, USA.
[3]
Carl DiSalvo. 2015. Adversarial design. MIT Press, Cambridge, MA.
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Hubert Dreyfus. 1995. Heidegger on gaining a free relation to technology. Indiana University Press, Bloomington, IN, USA, Chapter 6, 97–107.
[5]
Anthony Dunne and Fiona Raby. 2001. Design noir: The secret life of electronic objects. August/Birkhäuser, London, UK.
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Mark Fisher. 2009. Capitalist realism: Is there no alternative?Zero Books, Winchester, UK.
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Aimi Hamraie and Kelly Fritsch. 2019. Crip technoscience manifesto. Catalyst: Feminism, Theory, Technoscience 5, 1 (2019), 1–33. https://doi.org/10.28968/cftt.v5i1.29607
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Donna Jeanne Haraway. 2016. Manifestly haraway. University of Minnesota Press, Minneapolis, MN, USA.
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Ellie Harmon, Matthias Korn, Ann Light, and Amy Voida. 2016. Designing Against the Status Quo. In Proceedings of the 2016 ACM Conference Companion Publication on Designing Interactive Systems (Brisbane, QLD, Australia) (DIS ’16 Companion). Association for Computing Machinery, New York, NY, USA, 65–68. https://doi.org/10.1145/2908805.2913020
[10]
Martin Heidegger. 2013. The Question Concerning Technology: And Other Essays. Harper Perennial, New York, NY, USA.
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Netta Iivari and Kari Kuutti. 2018. Critical Design in Interaction Design and Children: Impossible, Inappropriate or Critical Imperative?. In Proceedings of the 17th ACM Conference on Interaction Design and Children (Trondheim, Norway) (IDC ’18). Association for Computing Machinery, New York, NY, USA, 456–464. https://doi.org/10.1145/3202185.3202773
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Dimitrios Raptis, Rikke Hagensby Jensen, Jesper Kjeldskov, and Mikael B. Skov. 2017. Aesthetic, Functional and Conceptual Provocation in Research Through Design. In Proceedings of the 2017 Conference on Designing Interactive Systems (Edinburgh, United Kingdom) (DIS ’17). Association for Computing Machinery, New York, NY, USA, 29–41. https://doi.org/10.1145/3064663.3064739
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Huatong Sun. 2020. Global social media design: Bridging differences across cultures. Oxford University Press, Oxford, UK.
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Sherry Turkle. 1995. Life on the screen: Identity in the age of the internet. Simon & Schuster, New York, NY, USA.
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Sherry Turkle. 2017. Alone together: Why we expect more from technology and less from each other. Basic Books, New York, NY, USA.

Cited By

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  • (2024)Distancebit: Designing a Technology Probe to Envision AR Glasses Enhancing Embodied Cross-Cultural Social InteractionAdjunct Proceedings of the 26th International Conference on Mobile Human-Computer Interaction10.1145/3640471.3680457(1-6)Online publication date: 21-Sep-2024

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      cover image ACM Conferences
      TEI '23: Proceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction
      February 2023
      709 pages
      ISBN:9781450399777
      DOI:10.1145/3569009
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 26 February 2023

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      1. critical design
      2. critical theory
      3. fine arts
      4. philosophy of technology

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      View all
      • (2024)Distancebit: Designing a Technology Probe to Envision AR Glasses Enhancing Embodied Cross-Cultural Social InteractionAdjunct Proceedings of the 26th International Conference on Mobile Human-Computer Interaction10.1145/3640471.3680457(1-6)Online publication date: 21-Sep-2024

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