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Alternating Tree Automata with Qualitative Semantics

Published: 17 December 2020 Publication History

Abstract

We study alternating automata with qualitative semantics over infinite binary trees: Alternation means that two opposing players construct a decoration of the input tree called a run, and the qualitative semantics says that a run of the automaton is accepting if almost all branches of the run are accepting. In this article, we prove a positive and a negative result for the emptiness problem of alternating automata with qualitative semantics.
The positive result is the decidability of the emptiness problem for the case of Büchi acceptance condition. An interesting aspect of our approach is that we do not extend the classical solution for solving the emptiness problem of alternating automata, which first constructs an equivalent non-deterministic automaton. Instead, we directly construct an emptiness game making use of imperfect information.
The negative result is the undecidability of the emptiness problem for the case of co-Büchi acceptance condition. This result has two direct consequences: the undecidability of monadic second-order logic extended with the qualitative path-measure quantifier and the undecidability of the emptiness problem for alternating tree automata with non-zero semantics, a recently introduced probabilistic model of alternating tree automata.

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Information

Published In

cover image ACM Transactions on Computational Logic
ACM Transactions on Computational Logic  Volume 22, Issue 1
January 2021
262 pages
ISSN:1529-3785
EISSN:1557-945X
DOI:10.1145/3436816
  • Editor:
  • Orna Kupferman
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 December 2020
Accepted: 01 October 2020
Revised: 01 October 2020
Received: 01 February 2020
Published in TOCL Volume 22, Issue 1

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Author Tags

  1. ω-regular conditions
  2. Tree automata
  3. almost-sure semantics

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  • (2024)Verification of general games with imperfect information using strategy logicProceedings of the 21st International Conference on Principles of Knowledge Representation and Reasoning10.24963/kr.2024/40(420-430)Online publication date: 2-Nov-2024
  • (2024)Abstraction of situation calculus concurrent game structuresProceedings of the Thirty-Eighth AAAI Conference on Artificial Intelligence and Thirty-Sixth Conference on Innovative Applications of Artificial Intelligence and Fourteenth Symposium on Educational Advances in Artificial Intelligence10.1609/aaai.v38i9.28933(10624-10634)Online publication date: 20-Feb-2024
  • (2023)Scalable verification of strategy logic through three-valued abstractionProceedings of the Thirty-Second International Joint Conference on Artificial Intelligence10.24963/ijcai.2023/6(46-54)Online publication date: 19-Aug-2023

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