[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/800135.804422acmconferencesArticle/Chapter ViewAbstractPublication PagesstocConference Proceedingsconference-collections
Article
Free access

Universal games of incomplete information

Published: 30 April 1979 Publication History

Abstract

We consider two-person games of incomplete information in which certain portions of positions are private to each player and cannot be viewed by the opponent. We present various games of incomplete information which are universal for all reasonable games. The problem of determining the outcome of these universal games from a given initial position is shown to be complete in doubly-exponential time. We also define “private alternating Turing machines” which are alternating Turing machines with certain tapes and portions of states private to universal states. The time and space complexity of these machines is characterized in terms of the time complexity of deterministic Turing machines, with single and double exponential jumps.
We also consider blindfold games, which are restricted games in which the second player is not allowed to modify the common position. We show various blindfold games to have exponential space complete outcome problems and to be universal for reasonable blindfold games.
We define “blind alternating Turing machines” which are private alternating Turing machines with the restriction that the universal states cannot modify the public tapes and public portion of states. A single exponential jump characterizes the relation between the space complexity of deterministic Turing machines.

References

[1]
Blaquiere, A., Ed. Topics in Differential Games, North-Holland Publishing Company, The Netherlands, 1973.
[2]
Chandra, A.K. and Stockmeyer, L.J., "Alternation," Proc. 17th IEEE Symp. on Foundations of Computer Science, 1976, pp. 98-108.
[3]
Even, S. and Tarjan, R.E., "A combinatorial problem which is complete in polynomial space", 7th Annual ACM Symp. on Theory of Computing, May, 1976, Hershey, pp. 41-49.
[4]
Fraenkel, A.S., Garey, M.R., Johnson, D.S., Schaefer, T. and Yesha, Y., "The complexity of checkers on an N×N board-preliminary report," Proc. 19th IEEE Symp. on Foundations of Computer Science, Oct. 1978, pp. 55-64.
[5]
Isaacs, R., Differential Games, John Wiley and Sons, Inc., New York, 1965.
[6]
Jones, N.D., "Blindfold games are harder than games with perfect information," Bulletin of the European Assoc. for Theoretical Comp. Sci., No. 6, Oct., 1978, pp. 4-7.
[7]
Jones, N.D., "Space-bounded reducibility among combinatorial problems," J. Comput. System Sci., 11 (1975), pp. 68-85.
[8]
Lichtenstein, D. and Sipser, M., "GO is Pspace Hard," Proc. 19th IEEE Symp. on Foundations of Computer Science, Oct. 1978, pp. 48-54.
[9]
von Neumann, J. and O. Morgenstern, Theory of Games and Economic Behavior, 3rd ed., Princeton University Press, 1953.
[10]
Reif, J.H., "Private and blind alternating automata," to appear.
[11]
Savitch, W.J., "Relationships between nondeterministic and deterministic tape complexities," J. Comput. Sci., 4 (1970), pp. 177-192.
[12]
Schaefer, T.J., "Complexity of decision problems based on finite two-person perfect-information games," Proc. 8th ACM Symp. on Theory of Computing, 1976, pp. 41-49.
[13]
Stockmeyer, L.J., "The polynomial-time hierarchy, IBM Research Report RC5379, 1975;" Theoretical Computer Science, to appear.
[14]
Stockmeyer, L.J. and Meyer, A.R., "Word problems requiring exponential time: preliminary report," Proc. 5th ACM Symp. on Theory of Computing, 1973, pp. 1-9.
[15]
Stockmeyer, L.J. and Chandra, A.K., "Provably difficult combinatorial games," IBM T.J. Watson Res. Ctr. Research Report, Yorktown Heights, Jan. 1978.

Cited By

View all
  • (2024)Strategy Synthesis for Zero-Sum Neuro-Symbolic Concurrent Stochastic GamesInformation and Computation10.1016/j.ic.2024.105193(105193)Online publication date: Jul-2024
  • (2023)Memoryless Adversaries in Imperfect Information GamesProceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems10.5555/3545946.3598940(2379-2381)Online publication date: 30-May-2023
  • (2021)Analysis and applications of a bridge gameJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-021-03557-314:6(7033-7045)Online publication date: 1-Nov-2021
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
STOC '79: Proceedings of the eleventh annual ACM symposium on Theory of computing
April 1979
364 pages
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 30 April 1979

Permissions

Request permissions for this article.

Check for updates

Qualifiers

  • Article

Acceptance Rates

STOC '79 Paper Acceptance Rate 37 of 111 submissions, 33%;
Overall Acceptance Rate 1,469 of 4,586 submissions, 32%

Upcoming Conference

STOC '25
57th Annual ACM Symposium on Theory of Computing (STOC 2025)
June 23 - 27, 2025
Prague , Czech Republic

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)96
  • Downloads (Last 6 weeks)12
Reflects downloads up to 09 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Strategy Synthesis for Zero-Sum Neuro-Symbolic Concurrent Stochastic GamesInformation and Computation10.1016/j.ic.2024.105193(105193)Online publication date: Jul-2024
  • (2023)Memoryless Adversaries in Imperfect Information GamesProceedings of the 2023 International Conference on Autonomous Agents and Multiagent Systems10.5555/3545946.3598940(2379-2381)Online publication date: 30-May-2023
  • (2021)Analysis and applications of a bridge gameJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-021-03557-314:6(7033-7045)Online publication date: 1-Nov-2021
  • (2020)Alternating Tree Automata with Qualitative SemanticsACM Transactions on Computational Logic10.1145/343186022:1(1-24)Online publication date: 17-Dec-2020
  • (2020)Cooperating in Video Games? Impossible! Undecidability of Team Multiplayer GamesTheoretical Computer Science10.1016/j.tcs.2020.05.028Online publication date: Jun-2020
  • (2018)Opacity with powerful attackersIFAC-PapersOnLine10.1016/j.ifacol.2018.06.34151:7(464-471)Online publication date: 2018
  • (2017)Qualitative Determinacy and Decidability of Stochastic Games with SignalsJournal of the ACM10.1145/310792664:5(1-48)Online publication date: 15-Sep-2017
  • (2017)Interaction Models and Automated Control under Partial Observable EnvironmentsIEEE Transactions on Software Engineering10.1109/TSE.2016.256495943:1(19-33)Online publication date: 1-Jan-2017
  • (2016)What is decidable about partially observable Markov decision processes with ω-regular objectivesJournal of Computer and System Sciences10.1016/j.jcss.2016.02.00982:5(878-911)Online publication date: 1-Aug-2016
  • (2015)The Complexity of Debate CheckingTheory of Computing Systems10.1007/s00224-014-9547-757:1(36-80)Online publication date: 1-Jul-2015
  • Show More Cited By

View Options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Login options

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media