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View all- Jiang JLi SLi XXu YZhao JAn P(2024)BIG-AOME: Designing Bodily Interaction Gamification towards Anti-sedentary Online Meeting Environments (Preprint)JMIR Serious Games10.2196/62778Online publication date: 31-May-2024
Behavior change research usually takes a theory-driven or application-specific approach. We took a user-centered view of real-world user needs and conducted a survey with 53 participants to investigate the overall behavior change goals and support ...
With the increasing ubiquity of mobile technology, users are more connected than ever. Notifications facilitate prompt connections to friends, family and work, but also distract us from what we're doing. We investigated how older and younger users ...
This paper reports the results of two connected surveys of computer and Internet use among the older population in the UK. One hundred and twenty questionnaires and interviews were completed with participants aged over 55 in Derbyshire and 353 ...
Association for Computing Machinery
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