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Making you matter: creating interactive VR narratives through experimentation and learning

Published: 27 July 2019 Publication History

Abstract

Virtual Reality (VR) is a transformative medium for narrative storytelling where content creators can place an audience member inside the story, give them a role to play, and ultimately make them matter to the characters. Immersive storytelling is fundamentally different from film and games. It requires a new creative toolset that is still in its infancy compared to other entertainment mediums.
We provide a behind the scenes look at our many experimentations, failures, and learnings in developing interactive VR animated narratives spanning four released projects: Invasion!, Asteroids!, Crow: The Legend, and Bonfire. We delve into cinematic techniques for VR, including staging, movement mechanics, and directing the viewer's eye. We explore the role the viewer plays in each of our pieces. Finally, we dive into how we make you matter through nonverbal communication, interactivity that supports the narrative structure, non-linear storytelling, and character AI.

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Larry Cutler, Eric Darnell, Nathaniel Dirksen, Michael Hutchinson, and Scott Peterson. 2018. Crow: The Legend. In ACM SIGGRAPH 2018 Virtual, Augmented, and Mixed Reality (SIGGRAPH '18). ACM, New York, NY, USA, Article 12, 1 pages.
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Larry Cutler, Eric Darnell, Nathaniel Dirksen, Michael Hutchinson, and Wei Wang. 2019. Bonfire. In ACM SIGGRAPH 2019 VR Theatre (SIGGRAPH '19). ACM, New York, NY, USA.
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Eric Darnell, Larry Cutler, Maureen Fan, Kane Lee, and Claudia SouthMartin. 2017. Baobab Studios Asteroids! https://www.oculus.com/experiences/gear-vr/1309677705722446.
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Cited By

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  • (2023)Audio Augmented Reality OutdoorsProceedings of the 2023 ACM International Conference on Interactive Media Experiences10.1145/3573381.3597028(199-204)Online publication date: 12-Jun-2023
  • (2020)A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality GamesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376221(1-13)Online publication date: 21-Apr-2020

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    cover image ACM Conferences
    DigiPro '19: Proceedings of the 2019 Digital Production Symposium
    July 2019
    52 pages
    ISBN:9781450367998
    DOI:10.1145/3329715
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 27 July 2019

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    Author Tags

    1. computer animation
    2. interactivity
    3. storytelling
    4. user interaction
    5. virtual reality

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    July 27, 2019
    California, Los Angeles

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    View all
    • (2023)Audio Augmented Reality OutdoorsProceedings of the 2023 ACM International Conference on Interactive Media Experiences10.1145/3573381.3597028(199-204)Online publication date: 12-Jun-2023
    • (2020)A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality GamesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376221(1-13)Online publication date: 21-Apr-2020

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