DigiPro's mission is to provide a venue for scientists, engineers, artists, and production professionals to share ideas, insights, and techniques centered around a world-class technical program curated from across the globe. For 2019, DigiPro once again brought together the world's premier practitioners in our industry for a single-day, single-track symposium that promotes sharing and discussion.
Proceeding Downloads
Physically based lens flare rendering in "The Lego Movie 2"
We present our approach for incorporating realistic lens flare rendering in a production renderer based on a previously presented physically based lens simulation technique [Hullin et al. 2012]. We describe the approximations and sampling techniques ...
Sharp kelvinlets: elastic deformations with cusps and localized falloffs
In this work, we present an extension of the regularized Kelvinlet technique suited to non-smooth, cusp-like edits. Our approach is based on a novel multi-scale convolution scheme that layers Kelvinlet deformations into a finite but spiky solution, thus ...
Millefiori: a USD-based sequence editor
Millefiori is a visual effects application designed to allow users to view and edit a series of large scenes, leveraging Pixar Universal Scene Description in its core, and Qt/QML for the UI components. While Millefiori was initiated as a sequence editor,...
Distributed multi-context interactive rendering
By enabling artists to work interactively with multiple active renders from a single application, new lighting and surfacing workflows were made possible. This technique was implemented by replacing Katana's interactive-render mechanism, and by ...
Making you matter: creating interactive VR narratives through experimentation and learning
- Larry Cutler,
- Eric Darnell,
- Nathaniel Dirksen,
- Michael Hutchinson,
- Scott Peterson,
- Robert Schiewe,
- Wei Wang
Virtual Reality (VR) is a transformative medium for narrative storytelling where content creators can place an audience member inside the story, give them a role to play, and ultimately make them matter to the characters. Immersive storytelling is ...
Jumping in at the deep end: how to experiment with machine learning in post-production software
Recent years has seen an explosion in Machine Learning (ML) research. The challenge is now to transfer these new algorithms into the hands of artists and TD's in visual effects and animation studios, so that they can start experimenting with ML within ...
ASWF technical advisory committee: how to enable an open source community
The Technical Advisory Committee (TAC) coordinates technical efforts in the Academy Software Foundation (ASWF)[Academy Software Foundation 2019]. Launched in August 2018, the ASWF's purpose is to support open source software development in the motion ...
Skunk: DreamWorks fur motion system
This talk presents DreamWorks' fur motion system Skunk which is used to produce motion for fur on characters, garments, and props. Skunk's ease of use, speed, stability, interactive nature, flexible framework, layered simulation approach, on the fly fur ...
Scriptable character fx solution
We would like to present a scriptable interactive data manipulation tool, heavily used on Disney's Moana and Ralph Breaks the Internet. Its expression-driven interface makes it a versatile "Swiss Army Knife" for Technical Animation: a single tool with ...
SpLit: interactive light dialing as creative vehicle
In this talk we present SpLit, a lighting manipulation tool created at Sony Pictures Imageworks designed to encourage experimentation and creativity when creating and manipulating CG lighting via a novel and artist friendly visual interface. We ...