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Physically based lens flare rendering in "The Lego Movie 2"

Published: 27 July 2019 Publication History

Abstract

We present our approach for incorporating realistic lens flare rendering in a production renderer based on a previously presented physically based lens simulation technique [Hullin et al. 2012]. We describe the approximations and sampling techniques behind efficient lens flare rendering, in addition to introducing flexible artist controls and workflows for this purpose. Using "The Lego Movie 2: The Second Part" as a case study, we show that these approaches are efficient and work well in a production environment.

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References

[1]
Matthias Hullin, Elmar Eisemann, Hans-Peter Seidel, and Sungkil Lee. 2011. Physically-based Real-time Lens Flare Rendering. ACM Trans. Graph. 30, 4, Article 108 (July 2011), 10 pages.
[2]
Matthias B. Hullin, Johannes Hanika, and Wolfgang Heidrich. 2012. Polynomial Optics: A Construction Kit for Efficient Ray-Tracing of Lens Systems. Computer Graphics Forum (Proceedings of EGSR 2012) 31, 4 (July 2012).
[3]
Christophe Schlick. 1994. An Inexpensive BRDF Model for Physically-based Rendering. Computer Graphics Forum 13, 3 (1994), 233--246.

Cited By

View all
  • (2024)Capturing Light with Robots: A Novel Workflow for Reproducing Realistic Lens FlaresSIGGRAPH Asia 2024 Technical Communications10.1145/3681758.3697995(1-4)Online publication date: 3-Dec-2024
  • (2024)Real-time ray transfer for lens flare rendering using sparse polynomialsThe Visual Computer10.1007/s00371-024-03625-7Online publication date: 7-Oct-2024
  • (2023)Efficient tile-based rendering of lens flare ghostsComputers and Graphics10.1016/j.cag.2023.07.019115:C(472-483)Online publication date: 1-Oct-2023

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Published In

cover image ACM Conferences
DigiPro '19: Proceedings of the 2019 Digital Production Symposium
July 2019
52 pages
ISBN:9781450367998
DOI:10.1145/3329715
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 27 July 2019

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Author Tags

  1. artist workflow
  2. camera
  3. lens flare
  4. rendering

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  • Research-article

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DigiPro '19
Sponsor:
DigiPro '19: The Digital Production Symposium
July 27, 2019
California, Los Angeles

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Cited By

View all
  • (2024)Capturing Light with Robots: A Novel Workflow for Reproducing Realistic Lens FlaresSIGGRAPH Asia 2024 Technical Communications10.1145/3681758.3697995(1-4)Online publication date: 3-Dec-2024
  • (2024)Real-time ray transfer for lens flare rendering using sparse polynomialsThe Visual Computer10.1007/s00371-024-03625-7Online publication date: 7-Oct-2024
  • (2023)Efficient tile-based rendering of lens flare ghostsComputers and Graphics10.1016/j.cag.2023.07.019115:C(472-483)Online publication date: 1-Oct-2023

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