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Edge4Real: a cost-effective edge computing based human behaviour recognition system for human-centric software engineering

Published: 27 January 2021 Publication History

Abstract

Recognition of human behaviours including body motions and facial expressions plays a significant role in human-centric software engineering. However, due to the data and computation intensive nature of human behaviour recognition through video analytics, expensive powerful machines are often required, which could hinder the research and application in human-centric software engineering. To address such an issue, this paper proposes a cost-effective human behaviour recognition system named Edge4Real which can be easily deployed in an edge computing environment with commodity machines. Compared with existing centralised solutions, Edge4Real has three major advantages including cost-effectiveness, easy-to-use, and real-time. Specifically, Edge4Real adopts a distributed architecture where components such as motion capturing, human behaviour recognition, data decoding and extraction, and the application of the recognition result, can be deployed on separated end devices and edge nodes in an edge computing environment. Using a virtual reality application which can capture a user's motion and translate into the motion of a 3D avatar in real time, we successfully validate the effectiveness of the system and demonstrate its promising value to the research and application of human-centric software engineering. The demo video can be found at https://youtu.be/tnEshD8j-kA.

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Cited By

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  • (2024)RE Methods for Virtual Reality Software Product Development: A Mapping StudyACM Transactions on Software Engineering and Methodology10.1145/364959533:4(1-31)Online publication date: 26-Feb-2024
  • (2023)Requirements Elicitation for Virtual Reality Products - A Mapping StudyProceedings of the 16th Innovations in Software Engineering Conference10.1145/3578527.3578536(1-11)Online publication date: 23-Feb-2023
  • (2023)Inertial Navigation on Extremely Resource-Constrained Platforms: Methods, Opportunities and Challenges2023 IEEE/ION Position, Location and Navigation Symposium (PLANS)10.1109/PLANS53410.2023.10139997(708-723)Online publication date: 24-Apr-2023
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    cover image ACM Conferences
    ASE '20: Proceedings of the 35th IEEE/ACM International Conference on Automated Software Engineering
    December 2020
    1449 pages
    ISBN:9781450367684
    DOI:10.1145/3324884
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 27 January 2021

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    Author Tags

    1. edge computing
    2. human behaviour recognition
    3. human centric software engineering
    4. virtual reality

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    Cited By

    View all
    • (2024)RE Methods for Virtual Reality Software Product Development: A Mapping StudyACM Transactions on Software Engineering and Methodology10.1145/364959533:4(1-31)Online publication date: 26-Feb-2024
    • (2023)Requirements Elicitation for Virtual Reality Products - A Mapping StudyProceedings of the 16th Innovations in Software Engineering Conference10.1145/3578527.3578536(1-11)Online publication date: 23-Feb-2023
    • (2023)Inertial Navigation on Extremely Resource-Constrained Platforms: Methods, Opportunities and Challenges2023 IEEE/ION Position, Location and Navigation Symposium (PLANS)10.1109/PLANS53410.2023.10139997(708-723)Online publication date: 24-Apr-2023
    • (2023)Neural-Kalman GNSS/INS Navigation for Precision Agriculture2023 IEEE International Conference on Robotics and Automation (ICRA)10.1109/ICRA48891.2023.10161351(9622-9629)Online publication date: 29-May-2023
    • (2022)VR4HcRE: Virtual Reality Platform for Human-centric Requirements Elicitation2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct57072.2022.00168(788-793)Online publication date: Oct-2022
    • (2021)Edge4Emotion: An Edge Computing based Multi-source Emotion Recognition Platform for Human-Centric Software Engineering2021 IEEE/ACM 21st International Symposium on Cluster, Cloud and Internet Computing (CCGrid)10.1109/CCGrid51090.2021.00071(610-613)Online publication date: May-2021
    • (2021)Virtual Reality Enabled Human-Centric Requirements Engineering2021 36th IEEE/ACM International Conference on Automated Software Engineering Workshops (ASEW)10.1109/ASEW52652.2021.00041(159-164)Online publication date: Nov-2021

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