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Holobody galleries: blending augmented and virtual reality displays of human anatomy

Published: 23 March 2016 Publication History

Abstract

In this paper, we propose a novel way to illustrate human anatomy by combining virtual and augmented reality display technologies. Our intention is to create an anatomy gallery, which blends real world anatomy specimens, in the form of 3D printed models, with virtual reality scenes, and use augmented reality technology to seamlessly move between these different modalities. Hand gesture interfaces are used to navigate and interact with the elements displayed in VR and in real. The project introduced here serves as a first step towards a multi-user, distributed exploration environment to experience, teach and learn about human anatomy, physiology and kinesiology.

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Cited By

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  • (2024)Pixels to Reality: A Maturity Spectrum of Immersion2024 2nd International Conference on Intelligent Metaverse Technologies & Applications (iMETA)10.1109/iMETA62882.2024.10808026(078-085)Online publication date: 26-Nov-2024
  • (2020)DeepFaceAR: Deep Face Recognition and Displaying Personal Information via Augmented Reality2020 International Conference on Machine Vision and Image Processing (MVIP)10.1109/MVIP49855.2020.9116873(1-7)Online publication date: Feb-2020
  • (2020)Conclusions and Suggestions for Future ResearchBody Sensor Networking, Design and Algorithms10.1002/9781119390060.ch15(363-371)Online publication date: 10-Jun-2020
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VRIC '16: Proceedings of the 2016 Virtual Reality International Conference
March 2016
131 pages
ISBN:9781450341806
DOI:10.1145/2927929
  • Conference Chair:
  • Simon Richir
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 March 2016

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Author Tags

  1. augmented reality
  2. game engine
  3. human anatomy
  4. mixed reality
  5. virtual gallery
  6. virtual reality
  7. wearable technology

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View all
  • (2024)Pixels to Reality: A Maturity Spectrum of Immersion2024 2nd International Conference on Intelligent Metaverse Technologies & Applications (iMETA)10.1109/iMETA62882.2024.10808026(078-085)Online publication date: 26-Nov-2024
  • (2020)DeepFaceAR: Deep Face Recognition and Displaying Personal Information via Augmented Reality2020 International Conference on Machine Vision and Image Processing (MVIP)10.1109/MVIP49855.2020.9116873(1-7)Online publication date: Feb-2020
  • (2020)Conclusions and Suggestions for Future ResearchBody Sensor Networking, Design and Algorithms10.1002/9781119390060.ch15(363-371)Online publication date: 10-Jun-2020
  • (2018)Markerless augmented reality technology for real-space basketball simulation2018 IEEE International Conference on Consumer Electronics (ICCE)10.1109/ICCE.2018.8326335(1-3)Online publication date: Jan-2018

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