[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/3321335.3324954acmotherconferencesArticle/Chapter ViewAbstractPublication PagesperdisConference Proceedingsconference-collections
research-article

Design and evaluation of graphical feedback on tangible interactions in a low-resolution edge display

Published: 12 June 2019 Publication History

Abstract

We used the LED array around the edges of a custom tangible as a low-resolution display to provide users with real-time visual feedback on the current state of the system. We developed a guideline for mapping different types of edge feedback to different tangible interactions. We evaluated its effectiveness in two user studies. The first is an informal study, where experienced biologists worked with an existing tangible-tabletop biological system. The second is a formal study, where novice participants worked with a new tangible-tabletop biological system. Results of these studies suggest that edge feedback provides a better understanding of the system, increases user confidence, and can be useful in other interactive systems. Results also suggest that the proposed feedback mapping is intuitive and easy to remember.

References

[1]
Amazon. {n. d.}. Amazon Echo. https://www.amazon.com/dp/B00X4WHP5E {Online; accessed 2017-01-21}.
[2]
Ahmed Sabbir Arif, Benedikt Iltisberger, and Wolfgang Stuerzlinger. 2011. Extending mobile user ambient awareness for nomadic text entry. Proceedings of the 23rd Australian Computer-Human Interaction - OZCHI '11, 21--30.
[3]
Ahmed Sabbir Arif, Roozbeh Manshaei, Sean Delong, Brien East, Matthew Kyan, and Ali Mazalek. 2016. Sparse Tangibles: collaborative exploration of gene networks using active tangibles and interactive tabletops. Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction - TEI '16, 287--295.
[4]
Saskia Bakker, Debby Vorstenbosch, Elise van den Hoven, Gerard Hollemans, and Tom Bergman. 2007. Weathergods: tangible interaction in a digital tabletop game. Proceedings of the 1st international conference on Tangible and embedded interaction - TEI '07 2007, 151.
[5]
Christopher Campbell and Peter Tarasewich. 2004. What can you say with only three pixels? Proceedings of the 6th International Symposium on Mobile Human-Computer Interaction - MobileHCI '04 (2004), 1--12.
[6]
Lee Chia-Hsun, Ma Yu-Pin, and Jeng Taysheng. 2003. A spatially-aware tangible interface for computer-aided design. CHI '03 extended abstracts on Human factors in computing systems - CHI '03, 960.
[7]
Brien East, Sean DeLong, Roozbeh Manshaei, Ahmed Sabbir Arif, and Ali Mazalek. 2016. Actibles: open source active tangibles. Proceedings of the 2016 ACM on Interactive Surfaces and Spaces - ISS '16, 469--472.
[8]
Google. {n. d.}. Google Home. https://madeby.google.com/home {Online; accessed 2017-01-21}.
[9]
Chris Harrison, John Horstman, Gary Hsieh, and Scott Hudson. 2012. Unlocking the expressivity of point lights. Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI '12, 1683.
[10]
Doris Hausen, Sebastian Boring, Clara Lueling, Simone Rodestock, and Andreas Butz. 2012. StaTube: facilitating state management in instant messaging systems. Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction - TEI '12, 283.
[11]
Amy K. Karlson, Benjamin B. Bederson, and John SanGiovanni. 2005. AppLens and launchTile: two designs for one-handed thumb use on small devices. Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '05, 201. {Online; accessed 2019-02-19}.
[12]
Stefanie Klum, Petra Isenberg, Ricardo Langner, Jean-Daniel Fekete, and Raimund Dachselt. 2012. Stackables: combining tangibles for faceted browsing. Proceedings of the International Working Conference on Advanced Visual Interfaces - AVI '12, 241.
[13]
Gordon Kurtenbach and William Buxton. 1994. User learning and performance with marking menus. Proceedings of the SIGCHI conference on Human factors in computing systems celebrating interdependence - CHI '94, 258--264.
[14]
Mathieu Le Goc, Pierre Dragicevic, Samuel Huron, Jeremy Boy, and Jean-Daniel Fekete. 2015. SmartTokens: embedding motion and grip sensing in small tangible objects. Proceedings of the 28th Annual ACM Symposium on User Interface Software Technology - UIST '15, 357--362.
[15]
I. Scott MacKenzie and Shawn X. Zhang. 1997. The Immediate Usability of Graffiti. In Proceedings of the Conference on Graphics Interface '97. Canadian Information Processing Society, Toronto, Ont., Canada, Canada, 129--137. http://dl.acm.org/citation.cfm?id=266774.266792
[16]
Ali Mazalek and Ahmed Sabbir Arif. 2014. Mobile-based tangible interaction techniques for shared displays. Proceedings of the 16th international conference on Human-computer interaction with mobile devices services - MobileHCI '14, 561--562.
[17]
David Merrill, Jeevan Kalanithi, and Pattie Maes. 2007. Siftables: towards sensor network user interfaces. Proceedings of the 1st international conference on Tangible and embedded interaction - TEI '07 (2007), 75.
[18]
Jane Meyers, Jeffrey LaMarche, and Michael Eisenberg. 2010. Craftopolis: blending tangible, informal construction into virtual multiuser communities. Proceedings of the 9th International Conference on Interaction Design and Children - IDC '10, 242.
[19]
MultiTaction. 0. MultiTaction. https://www.multitaction.com/ {Online; accessed 2017-01-21}.
[20]
Joe Natoli. 2014. Feedback: 5 Principles of Interaction Design To Supercharge Your UI (5 of 5) | Give Good UX | Joe Natoli. http://www.givegoodux.com/feedback-5-principles-interaction-design-supercharge-ui-5-5 {Online; accessed 2017-01-17}.
[21]
Donghan Park and Hyunseung Choo. 2016. Vibration based tangible tokens for intuitive pairing among smart devices. In Human Aspects of Information Security, Privacy, and Trust, Theo Tryfonas (Ed.). Springer International Publishing, 48--56.
[22]
James Patten and Hiroshi Ishii. 2007. Mechanical constraints as computational constraints in tabletop tangible interfaces. Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '07, 809.
[23]
Esben Warming Pedersen and Kasper Hornbæk. 2011. Tangible bots: interaction with active tangibles in tabletop interfaces. Proceedings of the 2011 annual conference on Human factors in computing systems - CHI '11, 2975.
[24]
Qian Qin, Michael Rohs, and Sven Kratz. 2011. Dynamic ambient lighting for mobile devices. Adjunct Proceedings of UIST '11 (2011), 51. ISBN: 9781450310147.
[25]
Jun Rekimoto, Brygg Ullmer, and Haruo Oba. 2001. DataTiles: a modular platform for mixed physical and graphical interactions. Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '01, 269--276.
[26]
Jan Richter, Bruce H. Thomas, Maki Sugimoto, and Masahiko Inami. 2007. Remote active tangible interactions. Proceedings of the 1st international conference on Tangible and embedded interaction - TEI '07, 39.
[27]
Brygg Ullmer, Hiroshi Ishii, and Robert J. K. Jacob. 2005. Token+constraint systems for tangible interaction with digital information. ACM Transactions on Computer-Human Interaction 12, 1 (1 3 2005), 81--118.
[28]
Danli Wang, Yunfeng Qi, Yang Zhang, and Tingting Wang. 2013. TanPro-kit: a tangible programming tool for children. Proceedings of the 12th International Conference on Interaction Design and Children - IDC '13, 344--347.
[29]
Colin. Ware. 2004. Information visualization Elektronische Ressource: perception for design. Morgan Kaufmann. https://books.google.ca/books?hl=en&lr=&id=UpYCSS6snnAC&oi=fnd&pg=PP1&dq=Information+visualization:+perception+for+design&ots=33yu6lVNof&sig=WVIMXPvq_QLWehIq2QaFacpvvBs#v=onepage&q=Information%20visualization%3A%20perception%20for%20design&f=false
[30]
Christopher D. Wickens. 2008. Multiple Resources and Mental Workload. Human Factors: The Journal of the Human Factors and Ergonomics Society 50, 3 (June 2008), 449--455. Publisher: SAGE PublicationsSage CA: Los Angeles, CA.
[31]
Amanda Williams, Shelly Farnham, and Scott Counts. 2006. Exploring wearable ambient displays for social awareness. Extended Abstracts on Human Factors in Computing Systems (CHI'06) (2006), 1529--1534.
[32]
Andy Wu, Jung-bin Yim, Eric Caspary, Ali Mazalek, Sanjay Chandrasekharan, and Nancy J Nersessian. 2011. Kinesthetic Pathways: a tabletop visualization to support discovery in systems biology. Proceedings of the 8th ACM conference on Creativity and cognition - CC '11, 21.
[33]
Cheng Xu and Kent Lyons. 2015. Shimmering smartwatches: exploring the smartwatch design space. Proceedings of the 9th International Conference on Tangible, Embedded, and Embodied Interaction - TEI '15 (2015), 69--76.

Cited By

View all
  • (2024)Free-Hand Input and Interaction in Virtual Reality Using a Custom Force-Based Digital ThimbleApplied Sciences10.3390/app14231101814:23(11018)Online publication date: 27-Nov-2024
  • (2021)Stepper, Swipe, Tilt, ForceProceedings of the ACM on Human-Computer Interaction10.1145/34885455:ISS(1-21)Online publication date: 5-Nov-2021
  • (2020)Toward tangibles and display-rich interfaces for co-located and distributed genomics collaborationsPersonal and Ubiquitous Computing10.1007/s00779-020-01376-526:3(767-779)Online publication date: 5-Mar-2020

Index Terms

  1. Design and evaluation of graphical feedback on tangible interactions in a low-resolution edge display

      Recommendations

      Comments

      Please enable JavaScript to view thecomments powered by Disqus.

      Information & Contributors

      Information

      Published In

      cover image ACM Other conferences
      PerDis '19: Proceedings of the 8th ACM International Symposium on Pervasive Displays
      June 2019
      223 pages
      ISBN:9781450367516
      DOI:10.1145/3321335
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 12 June 2019

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. active tangibles
      2. biology
      3. edge display
      4. graphical feedback
      5. leds
      6. passive tangibles
      7. point lights
      8. tabletops
      9. visual feedback

      Qualifiers

      • Research-article

      Conference

      PerDis '19

      Acceptance Rates

      PerDis '19 Paper Acceptance Rate 26 of 67 submissions, 39%;
      Overall Acceptance Rate 213 of 384 submissions, 55%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)17
      • Downloads (Last 6 weeks)1
      Reflects downloads up to 30 Dec 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)Free-Hand Input and Interaction in Virtual Reality Using a Custom Force-Based Digital ThimbleApplied Sciences10.3390/app14231101814:23(11018)Online publication date: 27-Nov-2024
      • (2021)Stepper, Swipe, Tilt, ForceProceedings of the ACM on Human-Computer Interaction10.1145/34885455:ISS(1-21)Online publication date: 5-Nov-2021
      • (2020)Toward tangibles and display-rich interfaces for co-located and distributed genomics collaborationsPersonal and Ubiquitous Computing10.1007/s00779-020-01376-526:3(767-779)Online publication date: 5-Mar-2020

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media