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- research-articleJune 2019
Tangible Tensors: An Interactive System for Grasping Trends in Biological Systems Modeling
- Roozbeh Manshaei,
- Uzair Mayat,
- Aneesh Tarun,
- Sean DeLong,
- David Chiang,
- Justin Digregorio,
- Shahin Khayyer,
- Apurva Gupta,
- Matthew Kyan,
- Ali Mazalek
C&C '19: Proceedings of the 2019 Conference on Creativity and CognitionPages 41–52https://doi.org/10.1145/3325480.3325502Advances in biology and computational power have led to the availability of large biological data sets, yet these advances raise new design challenges. Designers must build effective tools that cater to the needs of biologists and data scientists in ...
- research-articleJune 2019
Tangible BioNets: Multi-Surface and Tangible Interactions for Exploring Structural Features of Biological Networks
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 3, Issue EICSArticle No.: 14, Pages 1–22https://doi.org/10.1145/3331156Biological networks analysis has become a systematic and large-scale phenomenon. Most biological systems are often difficult to interpret due to the complexity of relationships and structural features. Moreover, existing primarily web-based interfaces ...
- research-articleJune 2019
Design and evaluation of graphical feedback on tangible interactions in a low-resolution edge display
PerDis '19: Proceedings of the 8th ACM International Symposium on Pervasive DisplaysArticle No.: 8, Pages 1–7https://doi.org/10.1145/3321335.3324954We used the LED array around the edges of a custom tangible as a low-resolution display to provide users with real-time visual feedback on the current state of the system. We developed a guideline for mapping different types of edge feedback to ...
- research-articleMarch 2017
Tangible mtDNA: A Tangible Tabletop System for Exploring Genetic Mutations on Mitochondrial DNA Cancer Data
TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied InteractionPages 101–110https://doi.org/10.1145/3024969.3025005Rapid growth in the volume of cancer DNA sequencing data has not been matched by an increase in our ability to understand, explore, and interpret this data. There is a need for new tools that can enhance analyses in order to enable us to interpret the ...
- demonstrationNovember 2016
Exploring Genetic Mutations on Mitochondrial DNA Cancer Data with Interactive Tabletop and Active Tangibles
ISS '16: Proceedings of the 2016 ACM International Conference on Interactive Surfaces and SpacesPages 461–464https://doi.org/10.1145/2992154.2996873Biological data is becoming so complex, it is difficult for scientists and other professionals to interpret and understand it. New tools are needed to better support the manipulation and understanding of data in order to improve analyses and the ...
- research-articleFebruary 2016
Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive Tabletops
TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied InteractionPages 287–295https://doi.org/10.1145/2839462.2839500We present Sparse Tangibles, a tabletop and active tangible-based framework to support cross-platform, collaborative gene network exploration using a Web interface. It uses smartwatches as active tangibles to allow query construction on- and off-the-...
- research-articleNovember 2011
HATs: interact using height-adjustable tangibles in tabletop interfaces
ITS '11: Proceedings of the ACM International Conference on Interactive Tabletops and SurfacesPages 71–74https://doi.org/10.1145/2076354.2076368We present Height-Adjustable Tangibles (HATs) for table-top interaction. HATs are active tangibles with 4 degrees of freedom that are capable of moving, rotating, and changing height. By adding height as an additional dimension for manipulation and ...
- research-articleMay 2011
Tangible bots: interaction with active tangibles in tabletop interfaces
CHI '11: Proceedings of the SIGCHI Conference on Human Factors in Computing SystemsPages 2975–2984https://doi.org/10.1145/1978942.1979384We present interaction techniques for tangible tabletop interfaces that use active, motorized tangibles, what we call Tangible Bots. Tangible Bots can reflect changes in the digital model and assist users by haptic feedback, by correcting errors, by ...