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A preliminary network analysis on steam game tags: another way of understanding game genres

Published: 06 February 2020 Publication History

Abstract

Video game genre classification has long been a focusing perspective in game studies domain. Despite the commonly acknowledged usefulness of genre classification, scholars in the game studies domain are yet to reach consensus on the game genre classification. On the other hand, Steam, a popular video game distribution platform, adopts the user-generated tag feature enabling players to describe and annotate video games based on their own understanding of genres. Despite the concern of the quality, the user-generated tags (game tags) provide an opportunity towards an alternative way of understanding video game genres based on the players' collective intelligence. Hence, in this study, we construct a network of game tags based on the co-occurrence of tags in games on Steam platform and analyze the structure of the network via centrality analysis and community detection. Such analysis shall provide an intuitive presentation on the distribution and connections of the game tags, which furthermore suggests a potential way of understanding the important tags that are commonly adopted and the main genres of video games.

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  • (2024)The tangled ways to classify games: A systematic review of how games are classified in psychological researchPLOS ONE10.1371/journal.pone.029981919:6(e0299819)Online publication date: 24-Jun-2024
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  • (2023)Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games PlatformInformation10.3390/info1402011014:2(110)Online publication date: 9-Feb-2023
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cover image ACM Other conferences
AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic Mindtrek
January 2020
182 pages
ISBN:9781450377744
DOI:10.1145/3377290
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 06 February 2020

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Author Tags

  1. centrality
  2. community detection
  3. game tag
  4. genre
  5. modularity
  6. network
  7. steam
  8. video game

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AcademicMindtrek '20
AcademicMindtrek '20: Academic Mindtrek 2020
January 29 - 30, 2020
Tampere, Finland

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AcademicMindtrek '20 Paper Acceptance Rate 24 of 45 submissions, 53%;
Overall Acceptance Rate 110 of 207 submissions, 53%

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Cited By

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  • (2024)The tangled ways to classify games: A systematic review of how games are classified in psychological researchPLOS ONE10.1371/journal.pone.029981919:6(e0299819)Online publication date: 24-Jun-2024
  • (2024)Force and motion misconceptions in Moroccan high school science majors: insights from video game activityResearch in Science & Technological Education10.1080/02635143.2024.2428618(1-22)Online publication date: 3-Dec-2024
  • (2023)Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games PlatformInformation10.3390/info1402011014:2(110)Online publication date: 9-Feb-2023
  • (2023)A Data-Driven Classification of Video Game VocabularyEntertainment Computing – ICEC 202310.1007/978-981-99-8248-6_2(17-30)Online publication date: 14-Nov-2023
  • (2022)An Analysis of Video Games Genre as Moral Educational Game2022 IEEE International Conference of Computer Science and Information Technology (ICOSNIKOM)10.1109/ICOSNIKOM56551.2022.10034917(1-7)Online publication date: 19-Oct-2022
  • (2021)What is a Visual Novel?Proceedings of the ACM on Human-Computer Interaction10.1145/34747125:CHI PLAY(1-18)Online publication date: 6-Oct-2021
  • (2021)Trials of Metadata: Emerging Schemas for Videogame CataloguingJournal of Library Metadata10.1080/19386389.2021.2007729(1-41)Online publication date: 30-Dec-2021
  • (2020)Instagram volksonomie as komplekse netwerkeJournal of Medical Laboratory Science & Technology of South Africa10.36303/SATNT.2020.39.1.792(61-67)Online publication date: 26-Oct-2020
  • (2020)Towards Factor-oriented Understanding of Video Game Genres using Exploratory Factor Analysis on Steam Game Tags2020 IEEE International Conference on Progress in Informatics and Computing (PIC)10.1109/PIC50277.2020.9350753(207-213)Online publication date: 18-Dec-2020

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