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Empirical evaluation of metadata for video games and interactive media

Published: 01 December 2015 Publication History

Abstract

Despite increasing interest in and acknowledgment of the significance of video games, current descriptive practices are not sufficiently robust to support searching, browsing, and other access behaviors from diverse user groups. To address this issue, the Game Metadata Research Group at the University of Washington Information School, in collaboration with the Seattle Interactive Media Museum, worked to create a standardized metadata schema. This metadata schema was empirically evaluated using multiple approaches-collaborative review, schema testing, semi-structured user interview, and a large-scale survey. Reviewing and testing the schema revealed issues and challenges in sourcing the metadata for particular elements, determining the level of granularity for data description, and describing digitally distributed games. The findings from user studies suggest that users value various subject and visual metadata, information about how games are related to each other, and data regarding game expansions/alterations such as additional content and networked features. The metadata schema was extensively revised based on the evaluation results, and we present the new element definitions from the revised schema in this article. This work will serve as a platform and catalyst for advances in the design and use of video game metadata.

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Information

Published In

cover image Journal of the Association for Information Science and Technology
Journal of the Association for Information Science and Technology  Volume 66, Issue 12
December 2015
326 pages
ISSN:2330-1635
EISSN:2330-1643
Issue’s Table of Contents

Publisher

John Wiley & Sons, Inc.

United States

Publication History

Published: 01 December 2015

Author Tags

  1. metadata
  2. multimedia
  3. user studies

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  • (2022)Improving OER descriptions to enhance their availability, reuse, and enrichmentEducation and Information Technologies10.1007/s10639-021-10641-w27:2(1811-1839)Online publication date: 1-Mar-2022
  • (2021)Describing, organizing, and maintaining video game development artifactsJournal of the Association for Information Science and Technology10.1002/asi.2443272:5(540-553)Online publication date: 10-Apr-2021
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  • (2020)Human versus machineProceedings of the Association for Information Science and Technology10.1002/pra2.23557:1Online publication date: 22-Oct-2020
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  • (2019)Publication and evaluation challenges in games & interactive mediaProceedings of the 14th International Conference on the Foundations of Digital Games10.1145/3337722.3341873(1-8)Online publication date: 26-Aug-2019
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