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DeepFocus: learned image synthesis for computational display

Published: 12 August 2018 Publication History

Abstract

Reproducing accurate retinal defocus blur is important to correctly drive accommodation and address vergence-accommodation conflict in head-mounted displays (HMDs). Numerous accommodation-supporting HMDs have been proposed. Three architectures have received particular attention: varifocal, multifocal, and light field displays. These designs all extend depth of focus, but rely on computationally expensive rendering and optimization algorithms to reproduce accurate retinal blur (often limiting content complexity and interactive applications). To date, no unified computational framework has been proposed to support driving these emerging HMDs using commodity content. In this paper, we introduce Deep-Focus, a generic, end-to-end trainable convolutional neural network designed to efficiently solve the full range of computational tasks for accommodation-supporting HMDs. This network is demonstrated to accurately synthesize defocus blur, focal stacks, multilayer decompositions, and multiview imagery using commonly available RGB-D images. Leveraging recent advances in GPU hardware and best practices for image synthesis networks, DeepFocus enables real-time, near-correct depictions of retinal blur with a broad set of accommodation-supporting HMDs.

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References

[1]
Kurt Akeley, Simon J. Watt, Ahna R. Girshick, and Martin S. Banks. 2004. A Stereo Display Prototype with Multiple Focal Distances. ACM Trans. Graph. 23, 3 (2004), 804--813.
[2]
Douglas Lanman and David Luebke. 2013. Near-Eye Light Field Displays. ACM Trans. Graph. 32, 6, Article 220 (2013), 10 pages.
[3]
Olivier Mercier, Yusufu Sulai, Kevin Mackenzie, Marina Zannoli, James Hillis, Derek Nowrouzezahrai, and Douglas Lanman. 2017. Fast Gaze-Contingent Optimal Decompositions for Multifocal Displays. ACM Trans. Graph. 36, 6 (2017), 237.
[4]
O. Nalbach, E. Arabadzhiyska, D. Mehta, H.-P. Seidel, and T. Ritschel. 2017. Deep Shading: Convolutional Neural Networks for Screen Space Shading. Comput. Graph. Forum 36, 4 (2017), 65--78.
[5]
Nvidia Corporation. 2017--2018. TensorRT. https://developer.nvidia.com/tensorrt. (2017--2018).
[6]
Unity Technologies. 2005--2018. Unity Engine. http://unity3d.com. (2005--2018).

Cited By

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  • (2024)GBSD: Generative Bokeh with Stage DiffusionICASSP 2024 - 2024 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)10.1109/ICASSP48485.2024.10447874(7070-7074)Online publication date: 14-Apr-2024
  • (2023)Modified 2D-Ghost-Free Stereoscopic Display with Depth-of-Field EffectsACM Transactions on Multimedia Computing, Communications, and Applications10.1145/353496419:1s(1-16)Online publication date: 23-Jan-2023
  • (2023)Stochastic Light Field Holography2023 IEEE International Conference on Computational Photography (ICCP)10.1109/ICCP56744.2023.10233716(1-12)Online publication date: 28-Jul-2023
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Published In

cover image ACM Conferences
SIGGRAPH '18: ACM SIGGRAPH 2018 Talks
August 2018
158 pages
ISBN:9781450358200
DOI:10.1145/3214745
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 August 2018

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Author Tags

  1. accommodation
  2. computational displays
  3. deep learning
  4. depth of field
  5. light fields
  6. multifocal
  7. varifocal

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SIGGRAPH '18
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2024)GBSD: Generative Bokeh with Stage DiffusionICASSP 2024 - 2024 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)10.1109/ICASSP48485.2024.10447874(7070-7074)Online publication date: 14-Apr-2024
  • (2023)Modified 2D-Ghost-Free Stereoscopic Display with Depth-of-Field EffectsACM Transactions on Multimedia Computing, Communications, and Applications10.1145/353496419:1s(1-16)Online publication date: 23-Jan-2023
  • (2023)Stochastic Light Field Holography2023 IEEE International Conference on Computational Photography (ICCP)10.1109/ICCP56744.2023.10233716(1-12)Online publication date: 28-Jul-2023
  • (2023)Cube-SSIM: A Metric for Evaluating 360-degree Images as Cube Maps2023 International Conference on Cyberworlds (CW)10.1109/CW58918.2023.00043(248-251)Online publication date: 3-Oct-2023
  • (2023) DC 2 : Dual-Camera Defocus Control by Learning to Refocus 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52729.2023.02058(21488-21497)Online publication date: Jun-2023
  • (2022)Impact of correct and simulated focus cues on perceived realismSIGGRAPH Asia 2022 Conference Papers10.1145/3550469.3555405(1-9)Online publication date: 29-Nov-2022
  • (2022)Realtime blur simulation of varifocal spectacle lenses in virtual realitySIGGRAPH Asia 2022 Technical Communications10.1145/3550340.3564224(1-4)Online publication date: 6-Dec-2022
  • (2022)Volumetric Head-Mounted Display With Locally Adaptive Focal BlocksIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.301146828:2(1415-1427)Online publication date: 1-Feb-2022
  • (2021)Q-VR: system-level design for future mobile collaborative virtual realityProceedings of the 26th ACM International Conference on Architectural Support for Programming Languages and Operating Systems10.1145/3445814.3446715(587-599)Online publication date: 19-Apr-2021
  • (2021)Real-time simulation of accommodation and low-order aberrations of the human eye using light-gathering treesThe Visual Computer10.1007/s00371-021-02194-3Online publication date: 8-Jul-2021
  • Show More Cited By

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