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MakerArcade: Using Gaming and Physical Computing for Playful Making, Learning, and Creativity

Published: 02 May 2019 Publication History

Abstract

The growing maker movement has created a number of hardware and construction toolkits that lower the barriers of entry into programming for youth and others, using a variety of approaches, such as gaming or robotics. For constructionist-like kits that use gaming, many are focused on designing and programming games that are single player, and few explore using physical and craft-like approaches that move beyond the screen and single player experiences. Moving beyond the screen to incorporate physical sensors into the creation of gaming experiences provides new opportunities for learning about concepts in a variety of areas in computer science and making. In this early work, we elucidate our design goals and prototype for a mini-arcade system that builds upon principles in constructionist gaming - making games to learn programming - as well as physical computing.

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Cited By

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  • (2025)Bridging the Gap: Engaging Girls in Computing Through Physical TechnologiesInnovative and Intelligent Digital Technologies; Towards an Increased Efficiency10.1007/978-3-031-71649-2_4(49-62)Online publication date: 1-Feb-2025
  • (2024)The Effect of Integrating Task Scaffolding into MakeCode Arcade with WiFiBoy on Students’ Learning Motivation, Cooperative Tendency, and Altruistic Behaviors in Programming LearningInnovative Technologies and Learning10.1007/978-3-031-65881-5_26(244-252)Online publication date: 21-Jul-2024
  • (2023)Exploring the Effect of Educational Games Console Programming with Task Scaffolding on Students’ Learning AchievementInnovative Technologies and Learning10.1007/978-3-031-40113-8_62(625-634)Online publication date: 1-Aug-2023
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    cover image ACM Conferences
    CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
    May 2019
    3673 pages
    ISBN:9781450359719
    DOI:10.1145/3290607
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 02 May 2019

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    Author Tags

    1. block-based programming
    2. construction kits
    3. game design
    4. maker-activities
    5. physical computing
    6. steam
    7. stem
    8. tangible user interfaces

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    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    CHI 2025
    ACM CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2025
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    Cited By

    View all
    • (2025)Bridging the Gap: Engaging Girls in Computing Through Physical TechnologiesInnovative and Intelligent Digital Technologies; Towards an Increased Efficiency10.1007/978-3-031-71649-2_4(49-62)Online publication date: 1-Feb-2025
    • (2024)The Effect of Integrating Task Scaffolding into MakeCode Arcade with WiFiBoy on Students’ Learning Motivation, Cooperative Tendency, and Altruistic Behaviors in Programming LearningInnovative Technologies and Learning10.1007/978-3-031-65881-5_26(244-252)Online publication date: 21-Jul-2024
    • (2023)Exploring the Effect of Educational Games Console Programming with Task Scaffolding on Students’ Learning AchievementInnovative Technologies and Learning10.1007/978-3-031-40113-8_62(625-634)Online publication date: 1-Aug-2023
    • (2021)Web-based Programming for Low-cost Gaming HandheldsProceedings of the 16th International Conference on the Foundations of Digital Games10.1145/3472538.3472572(1-12)Online publication date: 3-Aug-2021
    • (2021)A Survey of Interface Representations in Visual Programming Language Environments for Children’s Physical Computing KitsProceedings of the 20th Annual ACM Interaction Design and Children Conference10.1145/3459990.3460727(268-275)Online publication date: 24-Jun-2021
    • (2021)How a Remote Video Game Coding Camp Improved Autistic College Students' Self-Efficacy in CommunicationProceedings of the 52nd ACM Technical Symposium on Computer Science Education10.1145/3408877.3432516(142-148)Online publication date: 3-Mar-2021
    • (2020)TileCode: Creation of Video Games on Gaming HandheldsProceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology10.1145/3379337.3415839(1182-1193)Online publication date: 20-Oct-2020
    • (2020)StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for YouthProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376790(1-14)Online publication date: 21-Apr-2020

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