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StoryMakAR: Bringing Stories to Life With An Augmented Reality & Physical Prototyping Toolkit for Youth

Published: 23 April 2020 Publication History

Abstract

Makerspaces can support educational experiences in prototyping for children. Storytelling platforms enable high levels of creativity and expression, but have high barriers of entry. We introduce StoryMakAR, which combines making and storytelling. StoryMakAR is a new AR-IoT system for children that uses block programming, physical prototyping, and event-based storytelling to bring stories to life. We reduce the barriers to entry for youth (Age=14-18) by designing an accessible, plug-and-play system through merging both electro-mechanical devices and virtual characters to create stories. We describe our initial design process, the evolution and workflow of StoryMakAR, and results from multiple single-session workshops with 33 high school students. Our preliminary studies led us to understand what students want to make. We provide evidence of how students both engage and have difficulties with maker-based storytelling. We also discuss the potential for StoryMakAR to be used as a learning environment for classrooms and younger students.

Supplementary Material

ZIP File (paper661aux.zip)
This Auxiliary Material contains the three Storytelling Manuals that were crafted for (1) our preliminary study, (2) our Study 1, and (3) our Study 2. Each document is in .pdf format and is named accordingly.
MP4 File (paper661vf.mp4)
Supplemental video
MP4 File (paper661pv.mp4)
Preview video
MP4 File (a661-glenn-presentation.mp4)

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    cover image ACM Conferences
    CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
    April 2020
    10688 pages
    ISBN:9781450367080
    DOI:10.1145/3313831
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    Published: 23 April 2020

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    Author Tags

    1. augmented reality
    2. children
    3. maker culture
    4. storytelling

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