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Engaging the Community in Collecting Interactive Narrative Design Conventions

Published: 23 October 2018 Publication History

Abstract

During the last three decades, many successful interactive narrative projects have been realized, including many games. However, the respective design knowledge mostly rests with individual designers, who are self-trained and use private, inaccessible vocabulary. This state of affairs is an obstacle to further development and a considerable challenge to the professional training of future narrative designers. To address this issue, a multi-pronged approach is necessary, which includes the creation of a body of empirically verified design knowledge, a related ontology to enable a dialogue between practice, education and research, as well as specific curricula and pedagogical concepts. The authors are actively researching these different elements and have developed a method to empirically verify design convention candidates. At this time, we are introducing the ontology and on that basis an online platform for the collection of convention candidates that opens our effort to a wider community of practitioners and researchers.

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Cited By

View all
  • (2024)Alternate realities in interactive digital narratives – understanding and improving design and prosocial effects through empirical methodsMultimedia Tools and Applications10.1007/s11042-024-18884-883:15(46757-46778)Online publication date: 3-Apr-2024
  • (2018)Creating and Sharing Interactive Narrative Design Knowledge – A Multipronged ApproachInteractive Storytelling10.1007/978-3-030-04028-4_15(165-170)Online publication date: 5-Dec-2018

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Information

Published In

cover image ACM Conferences
CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
October 2018
725 pages
ISBN:9781450359689
DOI:10.1145/3270316
  • General Chairs:
  • Florian 'Floyd' Mueller,
  • Daniel Johnson,
  • Ben Schouten,
  • Program Chairs:
  • Phoebe O. Toups Dugas,
  • Peta Wyeth
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 October 2018

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Author Tags

  1. design conventions
  2. empirical design knowledge
  3. interactive narrative design
  4. ontology
  5. open online platform

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CHI PLAY '18
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CHI PLAY '18 Extended Abstracts Paper Acceptance Rate 43 of 123 submissions, 35%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%

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Cited By

View all
  • (2024)Alternate realities in interactive digital narratives – understanding and improving design and prosocial effects through empirical methodsMultimedia Tools and Applications10.1007/s11042-024-18884-883:15(46757-46778)Online publication date: 3-Apr-2024
  • (2018)Creating and Sharing Interactive Narrative Design Knowledge – A Multipronged ApproachInteractive Storytelling10.1007/978-3-030-04028-4_15(165-170)Online publication date: 5-Dec-2018

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