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Cited By
- Alexandrovsky D, Gerling K, Opp M, Hahn C, Birk M and Alsheail M (2024). Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions, Proceedings of the ACM on Human-Computer Interaction, 8:CHI PLAY, (1-27), Online publication date: 14-Oct-2024.
- Pais P, Gonçalves D, Reis D, Godinho J, Morais J, Piçarra M, Trindade P, Alexandrovsky D, Gerling K, Guerreiro J and Rodrigues A A Living Framework for Understanding Cooperative Games Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, (1-17)
- Argasinski J and Lipp N Enhancing VR Based Serious Games and Simulations Design: Bayesian Knowledge Tracing and Pattern-Based Approaches Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, (1-2)
- Gamboa M, Heron M, Sturdee M and Belford P Screenshots as Photography in Gamescapes: An Annotated Psychogeography of Imaginary Places Proceedings of the 15th Conference on Creativity and Cognition, (506-518)
- Carneiro N, Souza K, Sidarta I, Pereira G, Mendonça G and Darin T To Each Their Own (Type) Proceedings of the XX Brazilian Symposium on Human Factors in Computing Systems, (1-12)
- Kellerhals U, Burgess N and Wetzel R Let it Bee: A Case Study of Applying Triadic Game Design for Designing Virtual Reality Training Games for Beekeepers Proceedings of the 16th International Conference on the Foundations of Digital Games, (1-12)
- Salovaara A, Bellucci A, Vianello A and Jacucci G Programmable Smart Home Toolkits Should Better Address Households’ Social Needs Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems, (1-14)
- Widdicks K, Pargman D and Bjork S Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society, (1-12)
- Barbero G, Gómez-Maureira M and Hermans F Computational Thinking through Design Patterns in Video Games Proceedings of the 15th International Conference on the Foundations of Digital Games, (1-4)
- Cardona-Rivera R, Zagal J and Debus M Narrative Goals in Games: A Novel Nexus of Story and Gameplay Proceedings of the 15th International Conference on the Foundations of Digital Games, (1-4)
- Koenitz H, Roth C and Dubbelman T Engaging the Community in Collecting Interactive Narrative Design Conventions Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, (487-492)
- Allison F, Carter M, Gibbs M and Smith W Design Patterns for Voice Interaction in Games Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play, (5-17)
- Karavolos D, Liapis A and Yannakakis G Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model Proceedings of the 13th International Conference on the Foundations of Digital Games, (1-10)
- Mayer S, Lischke L, Grønbæk J, Sarsenbayeva Z, Vogelsang J, Woźniak P, Henze N and Jacucci G Pac-Many Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, (1-10)
- Roth C and Koenitz H Towards Creating a Body of Evidence-based Interactive Digital Narrative Design Knowledge Proceedings of the 2nd International Workshop on Multimedia Alternate Realities, (19-24)
- Horn B, Cooper S and Deterding S Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game Proceedings of the Annual Symposium on Computer-Human Interaction in Play, (277-289)
- Liapis A Multi-segment evolution of dungeon game levels Proceedings of the Genetic and Evolutionary Computation Conference, (203-210)
- Swacha J and Muszyńska K Design patterns for gamification of work Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, (763-769)
- Jarusriboonchai P, Olsson T, Lyckvi S and Väänänen K Let's take photos together Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, (529-540)
- Jarusriboonchai P, Malapaschas A and Olsson T Design and Evaluation of a Multi-Player Mobile Game for Icebreaking Activity Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, (4366-4377)
- Stanculescu L, Bozzon A, Sips R and Houben G Work and Play Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, (346-358)
- Kors M Towards Design Strategies for the Persuasive Gameplay Experience Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, (407-410)
- Smith G Understanding procedural content generation Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (917-926)
- Beznosyk A, Quax P, Lamotte W and Coninx K The effect of closely-coupled interaction on player experience in casual games Proceedings of the 11th international conference on Entertainment Computing, (243-255)
- Beznosyk A, Quax P, Coninx K and Lamotte W The influence of cooperative game design patterns for remote play on player experience Proceedings of the 10th asia pacific conference on Computer human interaction, (11-20)
- Kessing J, Tutenel T and Bidarra R Designing Semantic Game Worlds Proceedings of the The third workshop on Procedural Content Generation in Games, (1-9)
- Lewis C, Wardrip-Fruin N and Whitehead J Motivational game design patterns of 'ville games Proceedings of the International Conference on the Foundations of Digital Games, (172-179)
- Ampatzoglou A, Kritikos A, Arvanitou E, Gortzis A, Chatziasimidis F and Stamelos I An empirical investigation on the impact of design pattern application on computer game defects Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, (214-221)
- Lewis C and Whitehead J The whats and the whys of games and software engineering Proceedings of the 1st International Workshop on Games and Software Engineering, (1-4)
- Hirsbrunner B, Frapolli F, Malatras A and Brocco A (2010). Decoupling Aspects in Board Game Modeling, International Journal of Gaming and Computer-Mediated Simulations, 2:2, (18-35), Online publication date: 1-Apr-2010.
- Pellens B, Kleinermann F and De Troyer O A development environment using behavior patterns to facilitate building 3D/VR applications Proceedings of the Sixth Australasian Conference on Interactive Entertainment, (1-8)
- Jantke K Dramaturgical design of the narrative in digital games Proceedings of the 5th international conference on Computational Intelligence and Games, (88-95)
- Pellens B, De Troyer O and Kleinerman F Visual generative behavior patterns to facilitate game development Proceedings of the 2009 Conference on Future Play on @ GDC Canada, (13-14)
- Pellens B, De Troyer O and Kleinermann F CoDePA Proceedings of the 13th international symposium on 3D web technology, (91-99)
- Jantke K Games that do not exist communication design beyond the current limits Proceedings of the 24th annual ACM international conference on Design of communication, (35-42)
Index Terms
- Patterns in Game Design (Game Development Series)
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