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Gamification of Heel Raise Plantarflexion Physiotherapy

Published: 23 October 2017 Publication History

Abstract

When it comes to rehabilitation and exercise, motivation can be a serious issue for older adults. Gamification is a trending concept that has been increasingly successful when it comes to encouraging certain user behaviors. Gamification makes use of game elements to engage and invoke desired behaviors in users. The heel raise exercise, otherwise known as calf raises, is a fundamental exercise that involves standing on toes and raising the heels. This work aims to expand on the development of a custom measurement device for heel raise physiotherapy that uses the concept of gamification to promote and motivate users to participate in heel raise exercises. The proposed solution is a game where players control an avatar to jump onto platforms by executing heel raises. In preliminary studies, the game has been evaluated to have some positive effects on older adults, such as increased motivation and the tendency to perform more repetitions of the exercise.

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    cover image ACM Conferences
    MMHealth '17: Proceedings of the 2nd International Workshop on Multimedia for Personal Health and Health Care
    October 2017
    104 pages
    ISBN:9781450355049
    DOI:10.1145/3132635
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 23 October 2017

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    Author Tags

    1. app
    2. gamification
    3. heel raise
    4. mobile
    5. physiotherapy

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    • Singapore Institute of Technology

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    MM '17
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    MM '17: ACM Multimedia Conference
    October 23, 2017
    California, Mountain View, USA

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    Cited By

    View all
    • (2022)“Listen to Your Immune System When It’s Calling for You”: Monitoring Autoimmune Diseases Using the iShU AppSensors10.3390/s2210383422:10(3834)Online publication date: 18-May-2022
    • (2022)Examining Identity as a Variable of Health Technology Research for Older Adults: A Systematic ReviewProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3517621(1-24)Online publication date: 29-Apr-2022
    • (2021)A Peripheral Tactile Feedback System for Lateral Epicondilytus Rehabilitation ExerciseExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451630(1-6)Online publication date: 8-May-2021
    • (2021)Designing a comprehensive gamification model and pertinence in organisational context to achieve sustainabilityCogent Business & Management10.1080/23311975.2021.19622318:1Online publication date: 25-Aug-2021

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