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Effects of Bend Gesture Training on Learnability and Memorability in a Mobile Game

Published: 17 October 2017 Publication History

Abstract

Bend gestures can be used as a form of Around Device Interaction to address usability issues in touchscreen mobile devices. Yet, it is unclear whether bend gestures can be easily learned and memorized as control schema for games. To answer this, we built a novel deformable smartphone case that detects bend gestures at its corners and sides, and created PaperNinja, a mobile game that uses bends as input. We conducted a study comparing the effect of three pre-game training levels on learnability and memorability: no training, training of the bend gestures only, and training of both the bend gestures and their in-game action mapping. We found that including gesture-mapping positively impacted the initial learning (faster completion time and fewer gestures performed), but had a similar outcome as no training on memorability, while the gestures-without-mapping led to a negative outcome. Our findings suggest that players can learn bend gestures by discovery and training is not essential.

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Cited By

View all
  • (2024)BendAide: A Deformable Interface to Augment Touchscreen Mobile DevicesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670960(1-10)Online publication date: 3-Jun-2024
  • (2024)Clarifying and differentiating discoverabilityHuman–Computer Interaction10.1080/07370024.2024.2364606(1-26)Online publication date: 13-Jun-2024
  • (2023)Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible deviceBehaviour & Information Technology10.1080/0144929X.2023.2245062(1-27)Online publication date: 13-Sep-2023
  • Show More Cited By

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    cover image ACM Conferences
    ISS '17: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces
    October 2017
    504 pages
    ISBN:9781450346917
    DOI:10.1145/3132272
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    New York, NY, United States

    Publication History

    Published: 17 October 2017

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    Author Tags

    1. Around Device Interaction
    2. Bend gestures
    3. Deformable user interface
    4. Learnability
    5. Memorability
    6. Mobile game

    Qualifiers

    • Research-article
    • Research
    • Refereed limited

    Funding Sources

    • Natural Sciences and Engineering Research Council of Canada, Create Grant
    • Natural Sciences and Engineering Research Council of Canada, Discovery Grant

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    ISS '17
    Sponsor:
    ISS '17: Interactive Surfaces and Spaces
    October 17 - 20, 2017
    Brighton, United Kingdom

    Acceptance Rates

    ISS '17 Paper Acceptance Rate 32 of 119 submissions, 27%;
    Overall Acceptance Rate 147 of 533 submissions, 28%

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    Cited By

    View all
    • (2024)BendAide: A Deformable Interface to Augment Touchscreen Mobile DevicesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670960(1-10)Online publication date: 3-Jun-2024
    • (2024)Clarifying and differentiating discoverabilityHuman–Computer Interaction10.1080/07370024.2024.2364606(1-26)Online publication date: 13-Jun-2024
    • (2023)Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible deviceBehaviour & Information Technology10.1080/0144929X.2023.2245062(1-27)Online publication date: 13-Sep-2023
    • (2021)A User-based Mid-air Hand Gesture Set for SpreadsheetsProceedings of the Asian CHI Symposium 202110.1145/3429360.3468193(122-128)Online publication date: 8-May-2021
    • (2021)HyperBrush: Exploring the Influence of Flexural Stiffness on the Performance and Preference for Bendable Stylus InterfacesHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85610-6_4(51-71)Online publication date: 26-Aug-2021
    • (2019)Non-Rigid HCIProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322347(885-906)Online publication date: 18-Jun-2019
    • (2018)PEPA DeckProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3270316.3271521(479-486)Online publication date: 23-Oct-2018
    • (2018)Deformable User Interfaces: Using Flexible Electronics for Human Computer Interaction2018 International Flexible Electronics Technology Conference (IFETC)10.1109/IFETC.2018.8583864(1-3)Online publication date: Aug-2018

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