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What is a device bend gesture really good for?

Published: 26 April 2014 Publication History

Abstract

Device deformation allows new types of gestures to be used in interaction. We identify that the gesture/use-case pairings proposed by interaction designers are often driven by factors relating improved tangibility, spatial directionality and strong metaphorical bonds. With this starting point, we argue that some of the designs may not make use of the full potential of deformation gestures as continuous, bipolar input techniques. In two user studies, we revisited the basics of deformation input by taking a new systematic look at the question of matching gestures with use cases. We observed comparable levels of UX when using bend input in different continuous bipolar interactions, irrespective of the choice of tangibility, directionality and metaphor. We concluded that device bend gestures use their full potential when used to control continuous bipolar parameters, and when quick reactions are needed. From our studies, we also identify relative strengths of absolute and relative mappings, and report a Fitts' law study for device bending input.

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Cited By

View all
  • (2024)BendAide: A Deformable Interface to Augment Touchscreen Mobile DevicesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670960(1-10)Online publication date: 3-Jun-2024
  • (2023)Modular Tangible User Interfaces: Impact of Module Shape and Bonding Strength on InteractionProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572731(1-15)Online publication date: 26-Feb-2023
  • (2023)Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible deviceBehaviour & Information Technology10.1080/0144929X.2023.2245062(1-27)Online publication date: 13-Sep-2023
  • Show More Cited By

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    cover image ACM Conferences
    CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2014
    4206 pages
    ISBN:9781450324731
    DOI:10.1145/2556288
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 26 April 2014

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    Author Tags

    1. absolute mapping
    2. bend input
    3. device deformation
    4. fitts' law
    5. organic ui
    6. relative mapping

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    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI '14 Paper Acceptance Rate 465 of 2,043 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2024)BendAide: A Deformable Interface to Augment Touchscreen Mobile DevicesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670960(1-10)Online publication date: 3-Jun-2024
    • (2023)Modular Tangible User Interfaces: Impact of Module Shape and Bonding Strength on InteractionProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3572731(1-15)Online publication date: 26-Feb-2023
    • (2023)Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible deviceBehaviour & Information Technology10.1080/0144929X.2023.2245062(1-27)Online publication date: 13-Sep-2023
    • (2021)Gesture Action Mapping for Deformation-based One-handed Landscape Mode Interaction with Flexible Smartphone-sized DevicesProceedings of the 12th Indian Conference on Human-Computer Interaction10.1145/3506469.3506470(1-10)Online publication date: 19-Nov-2021
    • (2021)User-defined Bend Gesture Completion Strategies for Discrete and Continuous InputsHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85613-7_14(192-202)Online publication date: 26-Aug-2021
    • (2020)Tent Mode Interactions: Exploring Collocated Multi-User Interaction on a Foldable Device22nd International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3379503.3403566(1-12)Online publication date: 5-Oct-2020
    • (2020)Exploring 3D Objects with Non-Linear Perspectives in Real-Time, a First User Study22nd International Conference on Human-Computer Interaction with Mobile Devices and Services10.1145/3379503.3403533(1-7)Online publication date: 5-Oct-2020
    • (2019)BEXHI: A Mechanical Structure for Prototyping Bendable and EXpandable Handheld InterfacesProceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces10.1145/3343055.3359703(269-273)Online publication date: 10-Nov-2019
    • (2019)Non-Rigid HCIProceedings of the 2019 on Designing Interactive Systems Conference10.1145/3322276.3322347(885-906)Online publication date: 18-Jun-2019
    • (2019)Natural and Intuitive Deformation Gestures for One-handed Landscape Mode InteractionProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3300996(229-236)Online publication date: 17-Mar-2019
    • Show More Cited By

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