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abstract

Bod-IDE: An Augmented Reality Sandbox for eFashion Garments

Published: 30 May 2018 Publication History

Abstract

Electronic fashion (eFashion) garments use technology to augment the human body with wearable interaction. In developing ideas, eFashion designers need to prototype the role and behavior of the interactive garment in context; however, current wearable prototyping toolkits require semi-permanent construction with physical materials that cannot easily be altered. We present Bod-IDE, an augmented reality 'mirror' that allows eFashion designers to create virtual interactive garment prototypes. Designers can quickly build, refine, and test on-the-body interactions without the need to connect or program electronics. By envisioning interaction with the body in mind, eFashion designers can focus more on reimagining the relationship between bodies, clothing, and technology.

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Cited By

View all
  • (2024)Virtual Threads: A Systematic Literature Review of 10 Years of VR/AR/MR Adoption in Fashion DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661575(356-371)Online publication date: 1-Jul-2024
  • (2021)Snowflakes: A Prototyping Tool for Computational JewelryProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445173(1-15)Online publication date: 6-May-2021
  • (2020)Exploring the Design Space of Badge Based InputProceedings of the ACM on Human-Computer Interaction10.1145/34273134:ISS(1-20)Online publication date: 4-Nov-2020

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  1. Bod-IDE: An Augmented Reality Sandbox for eFashion Garments

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    cover image ACM Conferences
    DIS '18 Companion: Proceedings of the 2018 ACM Conference Companion Publication on Designing Interactive Systems
    May 2018
    436 pages
    ISBN:9781450356312
    DOI:10.1145/3197391
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 30 May 2018

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    Author Tags

    1. augmented reality
    2. creativity support tool
    3. electronic fashion

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    • NSERC Discovery Grant

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    DIS '18 Companion Paper Acceptance Rate 107 of 487 submissions, 22%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    View all
    • (2024)Virtual Threads: A Systematic Literature Review of 10 Years of VR/AR/MR Adoption in Fashion DesignProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661575(356-371)Online publication date: 1-Jul-2024
    • (2021)Snowflakes: A Prototyping Tool for Computational JewelryProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445173(1-15)Online publication date: 6-May-2021
    • (2020)Exploring the Design Space of Badge Based InputProceedings of the ACM on Human-Computer Interaction10.1145/34273134:ISS(1-20)Online publication date: 4-Nov-2020

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