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ADAMAAS: Towards Smart Glasses for Mobile and Personalized Action Assistance

Published: 29 June 2016 Publication History

Abstract

In this paper, we describe the assistive system ADAMAAS (Adaptive and Mobile Action Assistance) introducing a new advanced smartglasses technology. The aim of ADAMAAS is to move from stationary status diagnosis systems to a mobile and adaptive action support and monitoring system, which is able to dynamically react in a context-sensitive way to human error (slips and mistakes) and to provide individualized feedback on a transparent virtual plane superimposed on user's field of view. For this purpose ADAMAAS uses advanced technologies like augmented reality (AR), eye tracking, object recognition, and systematic analysis of users' mental representations in long-term memory. Preliminary user tests with disabled participants at an early prototype stage revealed no substantial physical restrictions in the execution of their activities, positive feedback regarding the assistive hints, and that participants could imagine wearing the glasses for long periods of time.

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    cover image ACM Other conferences
    PETRA '16: Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments
    June 2016
    455 pages
    ISBN:9781450343374
    DOI:10.1145/2910674
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 29 June 2016

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    Author Tags

    1. Assistive Systems
    2. Augmented Reality (AR)
    3. Eye Tracking
    4. Individualized Feedback
    5. Scene and Action Understanding

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