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Gaze Interaction and Applications of Eye Tracking: Advances in Assistive TechnologiesAugust 2011
Publisher:
  • Information Science Reference - Imprint of: IGI Publishing
  • 701 E. Chocolate Avenue, Suite 200
  • Hershey
  • PA
ISBN:978-1-61350-098-9
Published:30 August 2011
Pages:
382
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Abstract

Gaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies focuses on interactive communication and control tools based on gaze tracking, including eye typing, computer control, and gaming, with special attention to assistive technologies. For researchers and practitioners interested in the applied use of gaze tracking, the book offers instructions for building a basic eye tracker from off-the-shelf components, gives practical hints on building interactive applications, presents smooth and efficient interaction techniques, and summarizes the results of effective research on cutting edge gaze interaction applications.

Cited By

  1. Martinikorena I, Larumbe-Bergera A, Ariz M, Porta S, Cabeza R and Villanueva A (2020). Low Cost Gaze Estimation: Knowledge-Based Solutions, IEEE Transactions on Image Processing, 29, (2328-2343), Online publication date: 1-Jan-2020.
  2. ACM
    Minakata K, Hansen J, MacKenzie I, Bækgaard P and Rajanna V Pointing by gaze, head, and foot in a head-mounted display Proceedings of the 11th ACM Symposium on Eye Tracking Research & Applications, (1-9)
  3. ACM
    Schuetz I, Murdison T, MacKenzie K and Zannoli M An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, (1-13)
  4. Martinikorena I, Cabeza R, Villanueva A, Urtasun I and Larumbe A (2018). Fast and robust ellipse detection algorithm for head-mounted eye tracking systems, Machine Vision and Applications, 29:5, (845-860), Online publication date: 1-Jul-2018.
  5. ACM
    Amrouche S, Gollan B, Ferscha A and Heftberger J Activity Segmentation and Identification based on Eye Gaze Features Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, (75-82)
  6. ACM
    Martinikorena I, Cabeza R, Villanueva A and Porta S Introducing I2head database Proceedings of the 7th Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction, (1-7)
  7. ACM
    Matulewski J, Bałaj B, Marek E, Piasecki Ł, Gruszczyński D, Kuchta M and Duch W Moveye Proceedings of the Workshop on Communication by Gaze Interaction, (1-5)
  8. ACM
    Rajanna V and Hammond T A gaze gesture-based paradigm for situational impairments, accessibility, and rich interactions Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, (1-3)
  9. ACM
    Göbel F, Kiefer P, Giannopoulos I, Duchowski A and Raubal M Improving map reading with gaze-adaptive legends Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, (1-9)
  10. ACM
    Rajanna V and Hansen J Gaze typing in virtual reality Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, (1-10)
  11. ACM
    Newn J, Velloso E, Allison F, Abdelrahman Y and Vetere F Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy Games Proceedings of the Annual Symposium on Computer-Human Interaction in Play, (541-552)
  12. ACM
    Boldu R, Zhang H, Cortés J, Muthukumarana S and Nanayakkara S InSight Proceedings of the 8th Augmented Human International Conference, (1-5)
  13. ACM
    Sundstedt V, Navarro D and Mautner J Possibilities and challenges with eye tracking in video games and virtual reality applications SIGGRAPH ASIA 2016 Courses, (1-150)
  14. ACM
    Velloso E and Carter M The Emergence of EyePlay Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, (171-185)
  15. ACM
    Essig K, Strenge B and Schack T ADAMAAS Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, (1-4)
  16. ACM
    Diaz-Tula A and Morimoto C AugKey Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, (3533-3544)
  17. ACM
    Liu Y, Zhang C, Lee C, Lee B and Chen A GazeTry Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, (192-196)
  18. Yu S, Ou W, You X, Jiang X, Zhu Y, Mou Y, Guo W, Tang Y and Chen C Webcam-Based Visual Gaze Estimation Under Desktop Environment Proceeings, Part II, of the 22nd International Conference on Neural Information Processing - Volume 9490, (457-466)
  19. Kurauchi A, Tula A and Morimoto C Facilitating accessibility and digital inclusion using gaze-aware wearable computing Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, (417-420)
  20. ACM
    Villanueva A, Ponz V, Sesma-Sanchez L, Ariz M, Porta S and Cabeza R (2013). Hybrid method based on topography for robust detection of iris center and eye corners, ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM), 9:4, (1-20), Online publication date: 1-Aug-2013.
  21. ACM
    Droege D and Paulus D A flexible gaze tracking algorithm evaluation workbench Proceedings of the Symposium on Eye Tracking Research and Applications, (301-304)
  22. ACM
    Cerrolaza J, Villanueva A, Villanueva M and Cabeza R Error characterization and compensation in eye tracking systems Proceedings of the Symposium on Eye Tracking Research and Applications, (205-208)
Contributors
  • Tampere University
  • Institute of Science Tokyo
  • IT University of Copenhagen
  • Technical University of Denmark
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