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A Critique of Personas as representations of "the other" in Cross-Cultural Technology Design

Published: 21 November 2016 Publication History

Abstract

A literature review on cross-cultural personas reveals both, a trend in projects lacking accomplishment and personas reinforcing previous biases. We first suggest why failures or incompleteness may have ensued, while then we entice a thoughtful alteration of the design process by creating and validating personas together with those that they embody. Personas created in people's own terms support the design of technologies by truly satisfying users' needs and drives. Examining the experiences of those working "out there", and our practises, we conclude persona is a vital designerly artefact to empowering people in representing themselves. A persona-based study on User-Created Persona in Namibia contrasts the current persona status-quo via an ongoing co-design effort with urban and rural non-designers. However we argue persona as a design device must ease its implicit colonial tendency to and impulses in depicting "the other". Instead we endorse serenity, mindfulness and local enabling in design at large and in the African context in particular.

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    AfriCHI '16: Proceedings of the First African Conference on Human Computer Interaction
    November 2016
    279 pages
    ISBN:9781450348300
    DOI:10.1145/2998581
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 21 November 2016

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    Author Tags

    1. Co-Design
    2. Cross-Cultural Design
    3. Personas
    4. UX
    5. User Involvement
    6. User-Centred Design
    7. User-Created Personas

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    • (2024)Ethical Participatory Design: collaborative app development as indigenization of software engineeringProceedings of the Participatory Design Conference 2024: Exploratory Papers and Workshops - Volume 210.1145/3661455.3671014(160-165)Online publication date: 11-Aug-2024
    • (2024)Rigorous and always from the heart: what personas did in the process of designing a youth care facilityCoDesign10.1080/15710882.2024.2427014(1-19)Online publication date: 26-Nov-2024
    • (2024)In conversation with ghosts: towards a hauntological approach to decolonial design for/with AI practicesCoDesign10.1080/15710882.2024.2320269(1-22)Online publication date: 13-Sep-2024
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