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Crowd-based design activities: helping students connect with users online

Published: 21 June 2014 Publication History

Abstract

By definition, human-centered design relies on interaction with users. While interacting with users within industry can be challenging, fostering these interactions in a classroom setting can be even more difficult. This qualitative study explores the use of crowd-based design activities as a way to support student-user interactions online. We motivate these online methods through a survey of 27 design instructors, who identified common challenges of conducting student-user interactions in physical settings, including coordination constraints and geographical barriers to meeting in person. We then describe our research through design to create and test 10 activities in a classroom setting, including using Twitter for needfinding and using Reddit to brainstorm ideas with experts. Finally, we present an emergent framework outlining the design space for crowd-based design activities where students learn to use input from online crowds to inform their design work. We discuss plans to refine and expand the current set of activities for open access to instructors.

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    cover image ACM Conferences
    DIS '14: Proceedings of the 2014 conference on Designing interactive systems
    June 2014
    1102 pages
    ISBN:9781450329026
    DOI:10.1145/2598510
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 21 June 2014

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    Author Tags

    1. classroom activities
    2. crowdsourcing
    3. design methods
    4. innovation
    5. online crowds

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    DIS '14
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    DIS '14: Designing Interactive Systems Conference 2014
    June 21 - 25, 2014
    BC, Vancouver, Canada

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    DIS '14 Paper Acceptance Rate 107 of 402 submissions, 27%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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