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Design and evaluation of interactive musical fruit

Published: 17 June 2014 Publication History

Abstract

In this paper we describe the design and evaluation of a novel, tangible user interface for interaction with sound, to be implemented in a museum setting. Our workinprogress is part of a larger concept for an installation prioritizing a collaborative, explorative, multimodal experience. Focus has been centered on novice children, in order to accommodate all potential users of the museum, and to minimize the risk of excluding users based on skill or previous musical knowhow. We have developed four instances of a multimodal device for interacting with sounds via a tangible interface, and called them Interactive Musical Fruits (IMFs). The IMF consists of an embedded processing system, which can detect its orientation. Qualitative testing with children has been performed, to better evaluate the current design state. Positive feedback from the test subjects upholds the validity and the potential of the IMF as an interface in a museum context. However, further research is required to improve the interactive and collaborative aspects of the device, as well as the aural and visual properties of the IMF.

References

[1]
Alper, M., Hourcade, J.P. and Gilutz, S. 2012. Interactive technologies for children with special needs. Proc. IDC'12 Workshop (Bremen, Germany, 2012), 363366.
[2]
Bakker, S., Antle, A.N. and van den Hoven, E. 2012. Embodied metaphors in tangible interaction design. Personal and Ubiquitous Computing. 16, 4 (Apr. 2012), 433449.
[3]
Blaine, T. and Fels, S. 2003. Collaborative Musical Experiences for Novices. Journal of New Music Research. 32, 4 (2003), 411428.
[4]
Ishii, H. 2008. Tangible user interfaces. In The HumanComputer Interaction Handbook. Lawrence Erlbaum Associates (2008), 469487
[5]
Overholt, D. and Møbius, N.D. 2014. Embedded audio without beeps: synthesis and sound effects from cheap to steep. Proc. Intl. Conf. Tangible, Embedded and Embodied Interaction (Feb. 2014, Munich, Germany), 361364.
[6]
Rasamimanana, N., Bevilacqua, F., Schnell, et. al. 2011. Modular musical objects towards embodied control of digital music. Proc. Intl. Conf. Tangible, Embedded and Embodied Interaction (Funchal, Portugal, Jan. 2011), 912.

Cited By

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  • (2024)Imagination in Enactive Interactions with Aquarela Virtual: Case Study in a Remote Socioenactive SettingHuman-Computer Interaction10.1007/978-3-031-60412-6_19(259-274)Online publication date: 29-Jun-2024
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2018)Orchestrating tangible music interfaces for in-classroom music learning through a fairy taleEducation and Information Technologies10.1007/s10639-017-9608-z23:1(373-392)Online publication date: 1-Jan-2018
  • Show More Cited By

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    cover image ACM Conferences
    IDC '14: Proceedings of the 2014 conference on Interaction design and children
    June 2014
    378 pages
    ISBN:9781450322720
    DOI:10.1145/2593968
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 17 June 2014

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    Author Tags

    1. imu
    2. musical instrument
    3. tangible and embodied interaction

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    • Short-paper

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    IDC'14
    Sponsor:
    IDC'14: Interaction Design and Children 2014
    June 17 - 20, 2014
    Aarhus, Denmark

    Acceptance Rates

    IDC '14 Paper Acceptance Rate 18 of 60 submissions, 30%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

    View all
    • (2024)Imagination in Enactive Interactions with Aquarela Virtual: Case Study in a Remote Socioenactive SettingHuman-Computer Interaction10.1007/978-3-031-60412-6_19(259-274)Online publication date: 29-Jun-2024
    • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
    • (2018)Orchestrating tangible music interfaces for in-classroom music learning through a fairy taleEducation and Information Technologies10.1007/s10639-017-9608-z23:1(373-392)Online publication date: 1-Jan-2018
    • (2017)Structuring Design and Evaluation of an Interactive Installation Through Swarms of Light Rays with Human-Artifact ModelInteractivity, Game Creation, Design, Learning, and Innovation10.1007/978-3-319-55834-9_5(39-46)Online publication date: 18-Mar-2017
    • (2016)Designing for Children's Collective Music MakingProceedings of the 9th Nordic Conference on Human-Computer Interaction10.1145/2971485.2971552(1-10)Online publication date: 23-Oct-2016
    • (2016)Expressivity in Open-ended Constructive PlayProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930683(46-57)Online publication date: 21-Jun-2016
    • (2015)Indirection between movement and sound in an interactive sound installationProceedings of the 2nd International Workshop on Movement and Computing10.1145/2790994.2791016(160-163)Online publication date: 14-Aug-2015

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