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Designing for Children's Collective Music Making: How Spatial Orientation and Configuration Matter

Published: 23 October 2016 Publication History

Abstract

Hitmachine empowers children to make music through building physical, shared interactive instruments from Lego Mindstorms™ and playing them to a beat. The design rationale for Hitmachine draws upon the collective interaction model, theories of proxemics and F-formations, as well as a framework for social interaction. Hitmachine was evaluated during a 4-day workshop where 150 children aged 3-13 engaged with the system. Based on lessons from this workshop we point to key issues to consider when designing for collective music making. This includes designing for multiple access points and spatial orientation of these, designing for sense of impact as well as sense of control, and giving careful consideration to how the spatial configuration of technological artifacts and furniture can provide opportunities for social interaction.

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Cited By

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  • (2022)Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the futureInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10040832:COnline publication date: 3-Jun-2022
  • (2022)Spatial Design Considerations for Interactive Audio in Virtual RealitySonic Interactions in Virtual Environments10.1007/978-3-031-04021-4_6(181-217)Online publication date: 14-Oct-2022
  • (2020)Flying LEGO BricksProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374948(193-205)Online publication date: 9-Feb-2020
  • Show More Cited By

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    cover image ACM Other conferences
    NordiCHI '16: Proceedings of the 9th Nordic Conference on Human-Computer Interaction
    October 2016
    1045 pages
    ISBN:9781450347631
    DOI:10.1145/2971485
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 23 October 2016

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    Author Tags

    1. Collective interaction
    2. Embodied constraints
    3. F-formations
    4. Proxemics
    5. Social interaction
    6. Tangible music

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    NordiCHI '16 Paper Acceptance Rate 58 of 231 submissions, 25%;
    Overall Acceptance Rate 379 of 1,572 submissions, 24%

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    Cited By

    View all
    • (2022)Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the futureInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.10040832:COnline publication date: 3-Jun-2022
    • (2022)Spatial Design Considerations for Interactive Audio in Virtual RealitySonic Interactions in Virtual Environments10.1007/978-3-031-04021-4_6(181-217)Online publication date: 14-Oct-2022
    • (2020)Flying LEGO BricksProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374948(193-205)Online publication date: 9-Feb-2020
    • (2018)Designing for Interaction ProxemicsExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3173033(1-4)Online publication date: 20-Apr-2018
    • (2018)Orchestrating tangible music interfaces for in-classroom music learning through a fairy taleEducation and Information Technologies10.1007/s10639-017-9608-z23:1(373-392)Online publication date: 1-Jan-2018
    • (2017)Proxemic TransitionsProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025487(7029-7041)Online publication date: 2-May-2017
    • (2017)A Review of Proxemics in ‘Smart Game-Playing’Citizen, Territory and Technologies: Smart Learning Contexts and Practices10.1007/978-3-319-61322-2_22(219-226)Online publication date: 22-Jun-2017

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