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Games as neurofeedback training for children with FASD

Published: 24 June 2013 Publication History

Abstract

Biofeedback games help people maintain specific mental or physical states and are useful to help children with cognitive impairments learn to self-regulate their brain function. However, biofeedback games are expensive and difficult to create and are not sufficiently appealing to hold a child's interest over the long term needed for effective biofeedback training. We present a system that turns off-the-shelf computer games into biofeedback games. Our approach uses texture-based graphical overlays that vary in their obfuscation of underlying screen elements based on the sensed physiological state of the child. The textures can be visually customized so that they appear to be integrated with the underlying game. Through a 12-week deployment, with 16 children with Fetal Alcohol Spectrum Disorder, we show that our solution can hold a child's interest over a long term, and balances the competing needs of maintaining the fun of playing, while providing effective biofeedback training.

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Cited By

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  • (2023)Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and ResearchACM Transactions on Computer-Human Interaction10.1145/356989830:1(1-51)Online publication date: 18-Mar-2023
  • (2023)A Bibliometric Analysis of Neurofeedback Studies in Cognitive Impairment: Current Trends and Future Directions in Malaysia2023 IEEE 2nd National Biomedical Engineering Conference (NBEC)10.1109/NBEC58134.2023.10352610(94-99)Online publication date: 5-Sep-2023
  • (2022)Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental RelaxationInternational Journal of Gaming and Computer-Mediated Simulations10.4018/IJGCMS.29587414:1(1-23)Online publication date: 1-Apr-2022
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    cover image ACM Conferences
    IDC '13: Proceedings of the 12th International Conference on Interaction Design and Children
    June 2013
    687 pages
    ISBN:9781450319188
    DOI:10.1145/2485760
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 24 June 2013

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    Author Tags

    1. ADHD
    2. FASD
    3. biofeedback
    4. games
    5. neurofeedback

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    IDC '13
    Sponsor:
    • The New School
    • ACM
    • Sesame Workshop
    IDC '13: Interaction Design and Children 2013
    June 24 - 27, 2013
    New York, New York, USA

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    Overall Acceptance Rate 172 of 578 submissions, 30%

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    Cited By

    View all
    • (2023)Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and ResearchACM Transactions on Computer-Human Interaction10.1145/356989830:1(1-51)Online publication date: 18-Mar-2023
    • (2023)A Bibliometric Analysis of Neurofeedback Studies in Cognitive Impairment: Current Trends and Future Directions in Malaysia2023 IEEE 2nd National Biomedical Engineering Conference (NBEC)10.1109/NBEC58134.2023.10352610(94-99)Online publication date: 5-Sep-2023
    • (2022)Efficacy of Using Retro Games in Multimodal Biofeedback Systems for Mental RelaxationInternational Journal of Gaming and Computer-Mediated Simulations10.4018/IJGCMS.29587414:1(1-23)Online publication date: 1-Apr-2022
    • (2022)Detection of the level of attention in children with ADHD through brain waves and corporal postureJournal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology10.3233/JIFS-21924242:5(4531-4540)Online publication date: 1-Jan-2022
    • (2022)Designing for Care Ecosystems: a Literature Review of Technologies for Children with ADHDProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3529746(13-25)Online publication date: 27-Jun-2022
    • (2022)Assessing the mental state of attention using a neurofeedback system and serious game toolEntertainment Computing10.1016/j.entcom.2022.10049243(100492)Online publication date: Aug-2022
    • (2021)Designing Mobile EEG Neurofeedback Games for Children with AutismAdjunct Publication of the 23rd International Conference on Mobile Human-Computer Interaction10.1145/3447527.3477522(1-6)Online publication date: 27-Sep-2021
    • (2021)The Purpose of PlayACM Transactions on Computer-Human Interaction10.1145/343224528:2(1-40)Online publication date: 17-Apr-2021
    • (2021)Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR GamesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445492(1-15)Online publication date: 6-May-2021
    • (2021)Neurofeedback using video games for attention-deficit/hyperactivity disorderArtificial Intelligence and Big Data Analytics for Smart Healthcare10.1016/B978-0-12-822060-3.00010-3(161-175)Online publication date: 2021
    • Show More Cited By

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