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Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games

Published: 07 May 2021 Publication History

Abstract

Virtual reality (VR) multiplayer games increasingly use asymmetry (e.g., differences in a person’s capability or the user interface) and resulting interdependence between players to create engagement even when one player has no access to a head-mounted display (HMD). Previous work shows this enhances player experience (PX). Until now, it remains unclear whether and how an asymmetric game design with interdependences creates comparably enjoyable PX for both an HMD and a non-HMD player. In this work, we designed and implemented an asymmetric VR game (different in its user interface) with two types of interdependence: strategic (difference in game information/player capability) and biometric (difference in player’s biometric influence). Our mixed-methods user study (N=30) shows that asymmetries positively impact PX for both player roles, that interdependence strongly affects players’ perception of agency, and that biometric feedback—while subjective—is a valuable game mechanic.

Supplementary Material

VTT File (3411764.3445492_videofigurecaptions.vtt)
VTT File (3411764.3445492_videopreviewcaptions.vtt)
Supplementary Materials (3411764.3445492_supplementalmaterials.zip)
MP4 File (3411764.3445492_videofigure.mp4)
Supplemental video
MP4 File (3411764.3445492_videopreview.mp4)
Preview video

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      cover image ACM Conferences
      CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
      May 2021
      10862 pages
      ISBN:9781450380966
      DOI:10.1145/3411764
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 07 May 2021

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      Author Tags

      1. VR
      2. asymmetry
      3. biometric
      4. interdependence
      5. multiplayer
      6. strategic
      7. virtual reality

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      • DFG
      • German Federal Ministry of Education and Research (BMBF)
      • European Union?s Horizon 2020
      • SURGE---The Stratford User Research and Gameful Experiences Lab
      • Mitacs Accelerate
      • Canada Foundation for Innovation John R. Evans Leaders Fund
      • NSERC CREATE SWaGUR grant
      • German Research Foundation (DFG)
      • Federal Ministry for Economic Affairs and Energy (BMWi)
      • NSERC Discovery Grant
      • CIHR

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      Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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      • (2024)Move, React, Repeat! The Role of Continuous Cues in Immersive ExergamesProceedings of the ACM on Human-Computer Interaction10.1145/36770918:CHI PLAY(1-23)Online publication date: 15-Oct-2024
      • (2024)Tell Me How You Play: Exploring Ways to Enhance the Gaming Experience in Asymmetric Multiplayer VR Games through Affective State VisualizationCompanion of the 2024 on ACM International Joint Conference on Pervasive and Ubiquitous Computing10.1145/3675094.3677577(19-24)Online publication date: 5-Oct-2024
      • (2024)Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online GamesCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678806(145-150)Online publication date: 14-Oct-2024
      • (2024)Promoting Family Play through Asymmetric Game DesignProceedings of the ACM on Human-Computer Interaction10.1145/36373928:CSCW1(1-24)Online publication date: 26-Apr-2024
      • (2024)Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social GamesExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650824(1-9)Online publication date: 11-May-2024
      • (2024)Games and Play SIG: Connecting Games Research to the Broader HCI ContextExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3643986(1-6)Online publication date: 11-May-2024
      • (2024)"Speech is Silver, Silence is Golden " Analyzing Micro-communication Strategies between Visually Impaired Runners and their GuidesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642388(1-16)Online publication date: 11-May-2024
      • (2024)Born to Run, Programmed to Play: Mapping the Extended Reality Exergames LandscapeProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642124(1-28)Online publication date: 11-May-2024
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