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- Pagáč TKriglstein S(2023)Using Audience Avatars to Increase Sense of Presence in Live-StreamsComputer-Human Interaction Research and Applications10.1007/978-3-031-49368-3_20(326-337)Online publication date: 23-Dec-2023
- Kao DMagana AMousas C(2021)Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality GamesProceedings of the ACM on Human-Computer Interaction10.1145/34746615:CHI PLAY(1-28)Online publication date: 6-Oct-2021
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