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Open sesame: re-envisioning the design of a gesture-based access control system

Published: 27 April 2013 Publication History

Abstract

We present results of an exploratory study employing a Wizard of Oz mockup of a new gesture-based access control system we are constructing for our lab's entryway. Among user interactions witnessed, we have identified several behaviors of interest to security researchers and HCI researchers alike. We discuss our security system design approach as an extrapolation of two identified trends, demonstrating the potential for the felt experience of pleasurable and playful systems to help solve difficult interaction problems. We also show the great value of prototyping a mockup to reveal designers' assumptions about human interactions with new technology use cases.

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Cited By

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  • (2015)Guidelines for the Design of Movement-Based Games and Their Relevance to HCIHuman-Computer Interaction10.1080/07370024.2014.99664730:3-4(366-399)Online publication date: 1-May-2015

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    cover image ACM Conferences
    CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
    April 2013
    3360 pages
    ISBN:9781450319522
    DOI:10.1145/2468356
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 27 April 2013

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    Author Tags

    1. behavioral biometrics
    2. gesture-based access control system
    3. kinect
    4. movement-based interaction
    5. pleasure
    6. third-wave hci
    7. wizard-of-oz mockup

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    • (2015)Guidelines for the Design of Movement-Based Games and Their Relevance to HCIHuman-Computer Interaction10.1080/07370024.2014.99664730:3-4(366-399)Online publication date: 1-May-2015

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