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Walky for embodied microblogging: sharing mundane activities through augmented everyday objects

Published: 30 August 2011 Publication History

Abstract

In this paper we present our ongoing exploration of a theoretical concept: Embodied Microblogging. Looking for a more situated way to communicate mundane activities in local communities, EM informs the design of digital technology to facilitate senior citizens in making their everyday activities noticeable and create more openings for social interactions in their local communities. We use Walky, a design sketch based on walking and walking objects, to exemplify the design space emerging from EM. Investigating EM and putting on display a concrete design example, we contribute to the interaction design research community looking at social well being in Aging in place suggesting EM as informing theoretical concept for designing digital technology for social interaction.

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    MobileHCI '11: Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
    August 2011
    781 pages
    ISBN:9781450305419
    DOI:10.1145/2037373

    Sponsors

    • Nokia
    • Swedish Institute of Computer Science: Swedish Institute of Computer Science
    • ERICSSON

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 30 August 2011

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    Author Tags

    1. design exploration
    2. embodied interaction
    3. embodied microblogging
    4. everyday activity
    5. interaction design research
    6. internet of things
    7. seniors
    8. social interaction
    9. theoretical concept
    10. walking

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    • (2022)Edge Intelligence based Social Internet of Things for Smart CitiesProceedings of the 2022 10th International Conference on Information Technology: IoT and Smart City10.1145/3582197.3582229(184-189)Online publication date: 23-Dec-2022
    • (2022)Intelligent Internet of Things gateway supporting heterogeneous energy data management and processingTransactions on Emerging Telecommunications Technologies10.1002/ett.391933:2Online publication date: 14-Feb-2022
    • (2021)Querying the IoT Using Multiresolution ContextsIEEE Internet of Things Journal10.1109/JIOT.2020.30336698:7(6127-6139)Online publication date: 1-Apr-2021
    • (2020)Internet of ThingsHandbook of Research on Cultural Heritage and Its Impact on Territory Innovation and Development10.4018/978-1-7998-6701-2.ch002(19-43)Online publication date: 13-Nov-2020
    • (2019)Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and ApproachesComputer Supported Cooperative Work (CSCW)10.1007/s10606-019-09345-0Online publication date: 14-Feb-2019
    • (2018)Combatting social isolation and increasing social participation of older adults through the use of technology: A systematic review of existing evidenceAustralasian Journal on Ageing10.1111/ajag.1257237:3(184-193)Online publication date: 19-Jul-2018
    • (2018)Search engine: The social relationship driving power of Internet of ThingsFuture Generation Computer Systems10.1016/j.future.2018.01.037Online publication date: Feb-2018
    • (2017)Understanding collocated social interaction between Pokémon GO playersProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3152854(151-163)Online publication date: 26-Nov-2017
    • (2017)Intelligent Painting Based on Social Internet of ThingsDistributed, Ambient and Pervasive Interactions10.1007/978-3-319-58697-7_24(335-346)Online publication date: 18-May-2017
    • (2016)Next2YouProceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia10.1145/3012709.3012742(81-90)Online publication date: 12-Dec-2016
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