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Workshop on embodied interaction: theory and practice in HCI

Published: 07 May 2011 Publication History

Abstract

For over ten years researchers in human-computer interaction (HCI) have explored an embodied perspective that seeks to describe and explain the fundamental role played by the physical body in how we experience, interact with and understand computation in the world we live in. Recently, such a perspective has been used to discuss human actions and interactions with a range of computational applications including tangibles, mobiles, wearables, tabletops and interactive environments. This workshop aims to enable participants to critically explore the different approaches to incorporating an embodied perspective in HCI research, and to develop a shared set of understandings and identification of differences, similarities and synergies between our research approaches.

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  • (2022)QiaoLe: Accessing Traditional Chinese Musical Instruments in VR2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00080(357-362)Online publication date: Mar-2022
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    cover image ACM Conferences
    CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing Systems
    May 2011
    2554 pages
    ISBN:9781450302685
    DOI:10.1145/1979742

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 May 2011

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    Author Tags

    1. embodied cognition
    2. embodied interaction
    3. embodiment
    4. physicality
    5. social computing
    6. tangible computing
    7. whole body interaction

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    April 26 - May 1, 2025
    Yokohama , Japan

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    Cited By

    View all
    • (2024)Exploring human-data interaction: an AI-enhanced systematic mappingUniversal Access in the Information Society10.1007/s10209-024-01179-yOnline publication date: 22-Nov-2024
    • (2023)Nature and Natural Rhythm in the Digital World - What's in It for Child–Computer Interaction?: A narrative literature review and an initial design frameworkProceedings of the 26th International Academic Mindtrek Conference10.1145/3616961.3616989(119-132)Online publication date: 3-Oct-2023
    • (2022)QiaoLe: Accessing Traditional Chinese Musical Instruments in VR2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW55335.2022.00080(357-362)Online publication date: Mar-2022
    • (2021)Out of Your Mind!? Embodied Interaction in SportsExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3441329(1-5)Online publication date: 8-May-2021
    • (2019)A Survey of DevOps Concepts and ChallengesACM Computing Surveys10.1145/335998152:6(1-35)Online publication date: 14-Nov-2019
    • (2018)Framed GuessabilityProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174167(1-12)Online publication date: 21-Apr-2018
    • (2018)Full Body Interaction beyond FunProceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3173225.3173291(313-319)Online publication date: 18-Mar-2018
    • (2018)The Body as Starting PointExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3170638(1-7)Online publication date: 20-Apr-2018
    • (2017)Designing for Gesture and Tangible InteractionSynthesis Lectures on Human-Centered Informatics10.2200/S00758ED1V01Y201702HCI03610:2(i-111)Online publication date: 13-Mar-2017
    • (2017)Embodied Design Ideation MethodsProceedings of the 2017 CHI Conference on Human Factors in Computing Systems10.1145/3025453.3025873(5158-5170)Online publication date: 2-May-2017
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