[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
research-article

The sweet smell of success: Enhancing multimedia applications with olfaction

Published: 03 February 2012 Publication History

Abstract

Olfaction, or smell, is one of the last challenges which multimedia applications have to conquer. As far as computerized smell is concerned, there are several difficulties to overcome, particularly those associated with the ambient nature of smell. In this article, we present results from an empirical study exploring users' perception of olfaction-enhanced multimedia displays. Findings show that olfaction significantly adds to the user multimedia experience. Moreover, use of olfaction leads to an increased sense of reality and relevance. Our results also show that users are tolerant of the interference and distortion effects caused by olfactory effect in multimedia.

References

[1]
Bodnar, A., Corbett, R., and Nekrasovski, D. 2004. AROMA: Ambient awareness through olfaction in a messaging application. In Proceedings of the 6th International Conference on Multimodal Interfaces. 183--190.
[2]
Boyd Davis, S., Davies, G., Haddad, R., and Lai, M., 2006. Smell me: Engaging with an interactive olfactory game. In Proceedings of 25th Annual Meeting of the Human Factors and Ergonomics Society. 25--40.
[3]
Brewster, S. A., McGookin, D. K., and Miller, C. A. 2006. Olfoto: Designing a smell-based interaction. In Proceedings of the Conference on Human Factors in Computing Systems. 653--662.
[4]
Ater, J. P. 1992. The nose have it! Presence 1, 4, 493--494 (Letter to the Editor).
[5]
Hastrette, M. 2002. Classification of odors and structure-odor relationships. In Olfaction, Taste, and Cognition, C. Rouby, B. Schaal, D. Dubois, R. Gervais, and A. Holley, Eds., Cambridge University Press, 100--116.
[6]
Dale Air, Dale Air Limited dispensers. http://www.daleair.com/acatalog/Dispensers.html.
[7]
Dinh, H. Q., Walker, N., Hodges, L. E, Song, C., and Kobayashi, A. 1999. Evaluating the importance of multi-sensory input on memory and the sense of presence in virtual environments. In Proceedings of the Annual International Symposium on Virtual Reality. 222--228.
[8]
Drolet, E, Mokhtari, M., Bernier, E., and Laurendeau, D. 2009. A software architecture for sharing distributed virtual worlds. In Proceedings of the IEEE Virtual Reality Conference. IEEE Computer Society, 271--272.
[9]
Ghinea, G. and Thomas, J. P. 1998. QoS impact on user perception and understanding of multimedia video clips. In Proceedings of the 6th ACM International Conference on Multimedia. ACM Press, New York, NY, 49.
[10]
Gulas, C. S. and Bloch, P. H. 1995. Right under our noses: Ambient scent and consumer responses, J. Bus. Psych. 10, 1, 87--98.
[11]
Gulliver, S. R. and Ghinea, G. 2006. Defining user perception of distributed multimedia quality. ACM Trans. Multimedia Comput. Comm. Appl. 2, 4, 241--257.
[12]
Herz, R. S. 2002, Influences of odors on mood and affective cognition. In Olfaction, Taste, and Cognition, C. Rouby, B. Schaal, D. Dubois, R. Gervais, and A. Holley, Eds., Cambridge University Press, 160--177.
[13]
Jones, L., Bowers, C. A., Washburn, D., Cortes, A., and Satya, R. V. 2004. The effect of olfaction on immersion into virtual environments. In Human Performance, Situation Awareness and Automation: Issues and Considerations for the 21st Century, Lawrence Erlbaum Associates, 282--285.
[14]
Jumisko-Pyykko, S., Hakkinen, J., and Nyman, G. 2007. Experienced quality factors—Qualitative evaluation approach to audiovisual quality. Proc. of SPIE, vol. 6507, International Society for Optical Engineering, San Jose, CA.
[15]
Jumisko-Pyykko, S., Vinod Kumar, M. V., and Korhonen, J. 2006. Unacceptability of instantaneous errors in mobile television: from annoying audio to video. In Proceedings of the 8th Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '06). ACM, New York, NY, 1--8.
[16]
Kato, Y. and Hakozaki, K. 2006. A video classification method using user perceptive video quality. In Proceedings of the 24th IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA'06). ACTA Press, Anaheim, CA, 203--208.
[17]
Kaye, J. N. 2004. Making scents: Aromatic output for HCL. Interactions 11, 1, 48--61.
[18]
Kaye, J. N. 2001. Symbolic olfactory display. Master's thesis, Massachusetts Institute of Technology, http://www.media.mit. eclu/~jofish/thesis/.
[19]
Koster, E. P. 2002. The specific characteristics of the sense of smell. Olfaction, Taste, and Cognition, C. Rouby, B. Schaal, D. Dubois, R. Gervais, and A. Holley, Eds., Cambridge University Press, 27--44.
[20]
Nakamoto, T. and Yoshikawa, K. 2006. Movie with scents generated by olfactory display using solenoid valves. IEICE Trans. Fund. Electr. Comm. Comput. Sci. E89-A, 11, 3327--3332.
[21]
Nakamoto, T., Otaguro, S., Kinoshita, M., Nagahama, M., Ohinishi, K., and Ishida, T. 2008. Cooking up an interactive olfactory game display, IEEE Comput. Graph. Appl. 28, 1, 75--78.
[22]
Richard, E., Thou, A., Richard, P., and Ferrier, J. 2006. Multi-modal virtual environments for education with haptic and olfactory feedback, Virt. Real. 10, 3--4, 207--225.
[23]
Saito, S., Ayabe-Kanamura, S., Takashima, Y., Gotow, N., Naito, N., Nozawa, T., Mise, M., Deguchi, Y., and Kobayakawa, T. 2006. Development of a smell identification test using a novel stick-type odor presentation kit. Chem. Senses 31, 4, 379--391.
[24]
Serif, T., Gulliver, S. R., and Ghinea, G. 2004. Infotainment across access devices: The perceptual impact of multimedia QoS. In Proceedings of the ACM Symposium on Applied Computing (SAC'04). ACM, New York, NY, 1580--1585.
[25]
Tijou, A., Richard, E., and Richard, P. 2006. Using olfactive virtual environments for learning organic molecules, In Proceedings of the 1st International Conference on Technologies for E-Learning and Digital Entertainment, Edutainment. 1223.
[26]
Washburn, D. A. and Jones, L. M. 2004. Could olfactory displays improve data visualization? Comput. Sci. Engin. 6, 6, 80--83.
[27]
Washburn, D. A., Jones, L. M., Satya, R. V., Bowers, E. A., and Cortes, A. 2003. Olfactory use in virtual environment training, Model. Simul. Mag. 2, 3.
[28]
Zybura, M. and Eskeland, G. A. 1999. Olfaction for virtual reality. Quarter Project, Industrial Engineering 543. University of Washington. http://www.hitl.washington.edu/people/tfurness/courses/inde543/rcports/3doc/.

Cited By

View all
  • (2024)Mul-O: Encouraging Olfactory Innovation in Various Scenarios Through a Task-Oriented Development PlatformProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676387(1-17)Online publication date: 13-Oct-2024
  • (2024)A Case Study on Digital Training: Benefits and Unexplored OpportunitiesJournal of Computing and Information Science in Engineering10.1115/1.406479724:5Online publication date: 5-Mar-2024
  • (2024)Olfactory-Enhanced VR: What's the Difference in Brain Activation Compared to Traditional VR for Emotion Induction?IEEE Transactions on Affective Computing10.1109/TAFFC.2023.333774515:3(1331-1342)Online publication date: Jul-2024
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Transactions on Multimedia Computing, Communications, and Applications
ACM Transactions on Multimedia Computing, Communications, and Applications  Volume 8, Issue 1
January 2012
149 pages
ISSN:1551-6857
EISSN:1551-6865
DOI:10.1145/2071396
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 03 February 2012
Accepted: 01 May 2010
Revised: 01 February 2010
Received: 01 January 2009
Published in TOMM Volume 8, Issue 1

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. Human-computer interaction
  2. Olfaction
  3. multimedia quality
  4. quality of perception

Qualifiers

  • Research-article
  • Research
  • Refereed

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)47
  • Downloads (Last 6 weeks)14
Reflects downloads up to 18 Dec 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Mul-O: Encouraging Olfactory Innovation in Various Scenarios Through a Task-Oriented Development PlatformProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676387(1-17)Online publication date: 13-Oct-2024
  • (2024)A Case Study on Digital Training: Benefits and Unexplored OpportunitiesJournal of Computing and Information Science in Engineering10.1115/1.406479724:5Online publication date: 5-Mar-2024
  • (2024)Olfactory-Enhanced VR: What's the Difference in Brain Activation Compared to Traditional VR for Emotion Induction?IEEE Transactions on Affective Computing10.1109/TAFFC.2023.333774515:3(1331-1342)Online publication date: Jul-2024
  • (2024)Multimodal interaction in virtual reality supported education: a systematic reviewInteractive Learning Environments10.1080/10494820.2024.2342993(1-22)Online publication date: 27-Apr-2024
  • (2023)Enhancing User Experience in VR using Wearable Olfactory SystemProceedings of the 29th ACM Symposium on Virtual Reality Software and Technology10.1145/3611659.3616896(1-2)Online publication date: 9-Oct-2023
  • (2023)ICAMUS: Evaluation Criteria of an Interactive Multisensory Authoring ToolProceedings of the 2023 ACM International Conference on Interactive Media Experiences10.1145/3573381.3596472(174-179)Online publication date: 12-Jun-2023
  • (2023)Scent as a Sensory Modality for Data Physicalisation for Office Well-beingExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585866(1-8)Online publication date: 19-Apr-2023
  • (2023)Multisensory 360° Videos Under Varying Resolution Levels Enhance PresenceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.314087529:4(2093-2101)Online publication date: 1-Apr-2023
  • (2023)Examining the Influence of Trimodal Multisensory Stimuli on Presence, Perceived Realism, and Quality of Experience in Video Visualization2023 International Conference on Graphics and Interaction (ICGI)10.1109/ICGI60907.2023.10452723(1-8)Online publication date: 2-Nov-2023
  • (2023)Enhancing Emotional Engagement in Virtual Reality (VR) Cinematic Experiences through multi-sensory Interaction Design2023 Asia Conference on Cognitive Engineering and Intelligent Interaction (CEII)10.1109/CEII60565.2023.00017(47-53)Online publication date: 15-Dec-2023
  • Show More Cited By

View Options

Login options

Full Access

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media