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Real-time 3D markerless multiple hand detection and tracking for human computer interaction applications

Published: 12 December 2010 Publication History

Abstract

In this paper we present a purely vision based implementation of markerless hand detection and tracking system which effectively detects and tracks the hand positions irrespective of hand orientation. A shape based detection algorithm using a new line approximation technique followed by an adaptive minimum distance classifier based tracking technique is implemented. The technique is very generic and can be practically used in all types of immersive and semi-immersive environments like simulations, three-dimensional (3D) games, visually assisted medical surgery and other human-computer interactive applications.
The proposed technique overcomes certain limitations of glove based, handheld object based and marker based techniques for a truly immersive experience. The technique also overcomes the main limitation of previous vision based hand tracking systems by providing much larger degrees of freedom essential for effective virtual reality systems. The novelty of the technique proposed is that it separates the detection and tracking parts and therefore allows tracking of multiple hands in a 3D space for real-time interaction.

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Cited By

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  • (2015)Fourier Features For Person Detection in Depth DataComputer Analysis of Images and Patterns10.1007/978-3-319-23192-1_69(824-836)Online publication date: 25-Aug-2015
  • (2014)Interactive Sand Art Drawing Using KinectProceedings of the 7th International Symposium on Visual Information Communication and Interaction10.1145/2636240.2636846(78-87)Online publication date: 5-Aug-2014
  • (2013)Replacing a Human Hand by a Virtual Hand and Adjusting Its Posture to a Virtual Object for Its Manipulation in an AR EnvironmentProceedings of the 2013 International Conference on Cyberworlds10.1109/CW.2013.90(116-119)Online publication date: 21-Oct-2013

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Published In

cover image ACM Conferences
VRCAI '10: Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
December 2010
399 pages
ISBN:9781450304597
DOI:10.1145/1900179
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 12 December 2010

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Author Tags

  1. binocular vision
  2. hand detection
  3. hand tracking
  4. human computer interaction
  5. virtual reality

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Overall Acceptance Rate 51 of 107 submissions, 48%

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Cited By

View all
  • (2015)Fourier Features For Person Detection in Depth DataComputer Analysis of Images and Patterns10.1007/978-3-319-23192-1_69(824-836)Online publication date: 25-Aug-2015
  • (2014)Interactive Sand Art Drawing Using KinectProceedings of the 7th International Symposium on Visual Information Communication and Interaction10.1145/2636240.2636846(78-87)Online publication date: 5-Aug-2014
  • (2013)Replacing a Human Hand by a Virtual Hand and Adjusting Its Posture to a Virtual Object for Its Manipulation in an AR EnvironmentProceedings of the 2013 International Conference on Cyberworlds10.1109/CW.2013.90(116-119)Online publication date: 21-Oct-2013

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