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Interactive Sand Art Drawing Using Kinect

Published: 05 August 2014 Publication History

Abstract

In this paper, we present an interactive sand art drawing system using Kinect. Our system adopts a vision-based bare hand detection method which effectively detects the hand position and recognizes the hand gestures. Then, the corresponding sand manipulation actions are performed. Our system supports the common sand drawing functions, such as sand erosion, sand sand spilling, and sand leaking. To use hands to draw virtual sand on a drawing plane, we design four key gestures which enable drawing manipulation actions for sand. The basic idea is that the gesture of one hand controls the drawing action. The motion and gesture of the other hand controls the drawing position. Our preliminary experimental results show that our system enables sand drawing with bare hands using Kinect. A user study indicates our system is useful to sand art drawing.

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Cited By

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  • (2023)Sand painting conversion based on detail preservationComputers & Graphics10.1016/j.cag.2023.07.012115(371-381)Online publication date: Oct-2023
  • (2021)Shallow Sand Equations: Real-Time Height Field Simulation of Dry Granular FlowsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.294417227:3(2073-2084)Online publication date: 1-Mar-2021
  • (2020)Transferring video to dynamic relief structures with water interactionComputer Animation and Virtual Worlds10.1002/cav.196131:4-5Online publication date: 2-Sep-2020
  • Show More Cited By

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Published In

cover image ACM Other conferences
VINCI '14: Proceedings of the 7th International Symposium on Visual Information Communication and Interaction
August 2014
262 pages
ISBN:9781450327657
DOI:10.1145/2636240
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 August 2014

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Author Tags

  1. Human-computer interaction
  2. gesture recognition
  3. hand tracking
  4. sand art

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  • Refereed limited

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VINCI '14

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VINCI '14 Paper Acceptance Rate 21 of 62 submissions, 34%;
Overall Acceptance Rate 71 of 193 submissions, 37%

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Cited By

View all
  • (2023)Sand painting conversion based on detail preservationComputers & Graphics10.1016/j.cag.2023.07.012115(371-381)Online publication date: Oct-2023
  • (2021)Shallow Sand Equations: Real-Time Height Field Simulation of Dry Granular FlowsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.294417227:3(2073-2084)Online publication date: 1-Mar-2021
  • (2020)Transferring video to dynamic relief structures with water interactionComputer Animation and Virtual Worlds10.1002/cav.196131:4-5Online publication date: 2-Sep-2020
  • (2016)A two-dimensional editing system based on hand gestures and real object manipulation using RGB-D sensorProceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 110.1145/3013971.3013975(119-128)Online publication date: 3-Dec-2016
  • (2015)Digital Artwork Creation Using Water and Sand on a Two-Dimensional SurfaceProceedings of the 8th International Symposium on Visual Information Communication and Interaction10.1145/2801040.2801046(52-60)Online publication date: 24-Aug-2015
  • (2015)Two-dimensional digital water art creation on a non-absorbent hydrophilic surface2015 IEEE International Conference on Multimedia and Expo (ICME)10.1109/ICME.2015.7177466(1-6)Online publication date: Jun-2015

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