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Multi-jump: jump roping over distances

Published: 07 May 2011 Publication History

Abstract

Jump roping, a game in which one or more people twirl a rope while others jump over the rope, promotes social interaction among children while developing their coordination skills and physical fitness. However, the traditional game requires that players be in the same physical location. Our 'Multi-Jump' jump-roping game platform builds on the traditional game by allowing players to participate remotely by employing an augmented rope system. The game involves full-body motion in a shared game space and is enhanced with live video feeds, player rewards and music. Our work aims to expand exertion interface gaming, or games that deliberately require intense physical effort, with genuine tangible interfaces connected to real-time shared social gaming environments.

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Cited By

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  • (2016)A Distributed Framework for Location-oriented Motion-based Interactive Public Installations and GamesProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2996773(313-318)Online publication date: 6-Nov-2016
  • (2013) Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect TM Computer Animation and Virtual Worlds10.1002/cav.151324:3-4(429-441)Online publication date: 13-May-2013
  • (2011)Rope RevolutionProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071437(1-8)Online publication date: 8-Nov-2011

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    Information

    Published In

    cover image ACM Conferences
    CHI EA '11: CHI '11 Extended Abstracts on Human Factors in Computing Systems
    May 2011
    2554 pages
    ISBN:9781450302685
    DOI:10.1145/1979742

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 07 May 2011

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    Author Tags

    1. athletic interaction
    2. computer supported cooperative play
    3. enhanced reality
    4. exertion interface
    5. tangible interface

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    View all
    • (2016)A Distributed Framework for Location-oriented Motion-based Interactive Public Installations and GamesProceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces10.1145/2992154.2996773(313-318)Online publication date: 6-Nov-2016
    • (2013) Introducing tangible objects into motion controlled gameplay using Microsoft® Kinect TM Computer Animation and Virtual Worlds10.1002/cav.151324:3-4(429-441)Online publication date: 13-May-2013
    • (2011)Rope RevolutionProceedings of the 8th International Conference on Advances in Computer Entertainment Technology10.1145/2071423.2071437(1-8)Online publication date: 8-Nov-2011

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