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How does presentation method and measurement protocol affect distance estimation in real and virtual environments?

Published: 26 July 2010 Publication History

Abstract

We conducted two experiments that compared distance perception in real and virtual environments in six visual presentation methods using either timed imagined walking or direct blindfolded walking, while controlling for several other factors that could potentially impact distance perception. Our presentation conditions included unencumbered real world, real world seen through an HMD, virtual world seen through an HMD, augmented reality seen through an HMD, virtual world seen on multiple, large immersive screens, and photo-based presentation of the real world seen on multiple, large immersive screens. We found that there was a similar degree of underestimation of distance in the HMD and large-screen presentations of virtual environments. We also found that while wearing the HMD can cause some degree of distance underestimation, this effect depends on the measurement protocol used. Finally, we found that photo-based presentation did not help to improve distance perception in a large-screen immersive display system. The discussion focuses on points of similarity and difference with previous work on distance estimation in real and virtual environments.

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      Published In

      cover image ACM Transactions on Applied Perception
      ACM Transactions on Applied Perception  Volume 7, Issue 4
      July 2010
      82 pages
      ISSN:1544-3558
      EISSN:1544-3965
      DOI:10.1145/1823738
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 26 July 2010
      Accepted: 01 June 2010
      Received: 01 June 2010
      Published in TAP Volume 7, Issue 4

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      Author Tags

      1. Distance estimation
      2. egocentric depth perception
      3. head-mounted displays
      4. large-screen immersive displays
      5. perception
      6. virtual environments

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      Cited By

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      • (2023)Analyzing Depth Perception in Virtual Environments: A Comparative Study of Varied Scaling FactorsProceedings of the 2023 5th International Conference on Video, Signal and Image Processing10.1145/3638682.3638712(200-205)Online publication date: 24-Nov-2023
      • (2023)Distance Perception in Virtual Reality: A Meta-Analysis of the Effect of Head-Mounted Display CharacteristicsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.319660629:12(4978-4989)Online publication date: Dec-2023
      • (2023)An Exploration of The Effects of Head-Centric Rest Frames On Egocentric Distance Judgments in VR2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00041(263-272)Online publication date: 16-Oct-2023
      • (2023)Effects of Luminance Contrast on Depth Perception in Optical See-Through Augmented RealityLEUKOS10.1080/15502724.2023.2227345(1-15)Online publication date: 18-Jul-2023
      • (2023)Reliability of distance estimation in virtual reality spaceComputers in Human Behavior10.1016/j.chb.2023.107773145:COnline publication date: 24-May-2023
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      • (2023)From virtual to physical environments when judging action opportunities: are diagnostics and trainings transferable?Virtual Reality10.1007/s10055-023-00765-427:3(1697-1715)Online publication date: 15-Feb-2023
      • (2022)Distance Perception in the Oculus Quest and Oculus Quest 2Frontiers in Virtual Reality10.3389/frvir.2022.8504713Online publication date: 7-Mar-2022
      • (2022)The influence of body orientation relative to gravity on egocentric distance estimates in virtual realityACM Symposium on Applied Perception 202210.1145/3548814.3551456(1-13)Online publication date: 22-Sep-2022
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