[go: up one dir, main page]
More Web Proxy on the site http://driver.im/ skip to main content
10.1145/1899950.1900005acmconferencesArticle/Chapter ViewAbstractPublication Pagessiggraph-asiaConference Proceedingsconference-collections
research-article

Ordered depth-first layouts for ray tracing

Published: 15 December 2010 Publication History

Abstract

We present an ordered depth-first tree layout for ray tracing. Among two child nodes, a child node with the larger surface area is stored next to its parent node. Hence, the probabilities that a ray accesses to the same cache line increase. Our approach can be easily and widely used for various ray tracing systems with very small overheads, as it is based on existing depth-first layouts.

References

[1]
Edler, J., and Hill, M., 1998. Dinero IV trace-driven uniprocessor cache simulator. http://www.cs.wisc.edu/~markhill/DineroIV/.
[2]
Havran, V. 1999. Analysis of cache sensitive representation for binary space partitioning trees. Informatica 23, 3 (May), 203--210.
[3]
Havran, V. 2000. Heuristic Ray Shooting Algorithms. Ph.d. thesis, Department of Computer Science and Engineering, Faculty of Electrical Engineering, Czech Technical University in Prague.
[4]
MacDonald, D. J., and Booth, K. S. 1990. Heuristics for ray tracing using space subdivision. The Visual Computer 6, 3, 153--166.
[5]
Pharr, M., and Humphreys, G. 2010. Physically Based Rendering, second ed. Elsevier.
[6]
Whitted, T. 1980. An improved illumination model for shaded display. Communications of the ACM 23, 6 (June), 343--349.
[7]
Yoon, S.-E., and Manocha, D. 2006. Cache-efficient layouts of bounding volume hierarchies. Computer Graphics Forum, 507--516.

Cited By

View all
  • (2021)Cone Based Tree to Improve Ray Tracing2021 International Conference on Computing, Communication, and Intelligent Systems (ICCCIS)10.1109/ICCCIS51004.2021.9397073(709-714)Online publication date: 19-Feb-2021
  • (2018)Efficient BVH‐based Collision Detection Scheme with Ordering and RestructuringComputer Graphics Forum10.1111/cgf.1335637:2(227-237)Online publication date: 22-May-2018
  • (2016)Bandwidth-efficient BVH layout for incremental hardware traversalProceedings of High Performance Graphics10.5555/2977336.2977344(51-61)Online publication date: 20-Jun-2016
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Conferences
SA '10: ACM SIGGRAPH ASIA 2010 Sketches
December 2010
98 pages
ISBN:9781450305235
DOI:10.1145/1899950
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

In-Cooperation

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 15 December 2010

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. cache
  2. ray tracing
  3. tree layout

Qualifiers

  • Research-article

Conference

SA '10
Sponsor:
SA '10: SIGGRAPH ASIA 2010
December 15 - 18, 2010
Seoul, Republic of Korea

Acceptance Rates

Overall Acceptance Rate 178 of 869 submissions, 20%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)1
  • Downloads (Last 6 weeks)1
Reflects downloads up to 05 Jan 2025

Other Metrics

Citations

Cited By

View all
  • (2021)Cone Based Tree to Improve Ray Tracing2021 International Conference on Computing, Communication, and Intelligent Systems (ICCCIS)10.1109/ICCCIS51004.2021.9397073(709-714)Online publication date: 19-Feb-2021
  • (2018)Efficient BVH‐based Collision Detection Scheme with Ordering and RestructuringComputer Graphics Forum10.1111/cgf.1335637:2(227-237)Online publication date: 22-May-2018
  • (2016)Bandwidth-efficient BVH layout for incremental hardware traversalProceedings of High Performance Graphics10.5555/2977336.2977344(51-61)Online publication date: 20-Jun-2016
  • (2016)Watertight ray traversal with reduced precisionProceedings of High Performance Graphics10.5555/2977336.2977342(33-40)Online publication date: 20-Jun-2016
  • (2014)SATOComputer Graphics Forum10.1111/cgf.1234133:6(167-177)Online publication date: 1-Sep-2014
  • (2011)T&I engineACM Transactions on Graphics10.1145/2070781.202419430:6(1-10)Online publication date: 12-Dec-2011
  • (2011)T&I engineProceedings of the 2011 SIGGRAPH Asia Conference10.1145/2024156.2024194(1-10)Online publication date: 12-Dec-2011

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media