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research-article

Using blur to affect perceived distance and size

Published: 21 April 2010 Publication History

Abstract

We present a probabilistic model of how viewers may use defocus blur in conjunction with other pictorial cues to estimate the absolute distances to objects in a scene. Our model explains how the pattern of blur in an image together with relative depth cues indicates the apparent scale of the image's contents. From the model, we develop a semiautomated algorithm that applies blur to a sharply rendered image and thereby changes the apparent distance and scale of the scene's contents. To examine the correspondence between the model/algorithm and actual viewer experience, we conducted an experiment with human viewers and compared their estimates of absolute distance to the model's predictions. We did this for images with geometrically correct blur due to defocus and for images with commonly used approximations to the correct blur. The agreement between the experimental data and model predictions was excellent. The model predicts that some approximations should work well and that others should not. Human viewers responded to the various types of blur in much the way the model predicts. The model and algorithm allow one to manipulate blur precisely and to achieve the desired perceived scale efficiently.

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Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 29, Issue 2
March 2010
145 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/1731047
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 21 April 2010
Accepted: 01 February 2010
Revised: 01 December 2009
Received: 01 April 2009
Published in TOG Volume 29, Issue 2

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Author Tags

  1. Depth of field
  2. defocus blur
  3. human perception
  4. photography
  5. tilt-shift effect

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  • (2024)Improving Depth Perception in Immersive Media Devices by Addressing Vergence-Accommodation ConflictIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.333190230:9(6334-6346)Online publication date: Sep-2024
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