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Dialogue management for social game characters using statecharts

Published: 03 December 2008 Publication History

Abstract

Character development in games tend to refer to those features that augment the character's skills and experiences in order for it to become better equipped to meet the challenges in the game. We mean that the next step should be to provide the characters with social skills, including the ability to interact using natural language. To date an extensive amount of significant work has been done in the field of believable characters, but not specifically aimed at being placed in game worlds. This means that the methods used not necessarily meet the necessary requirements. In this paper we present a method we believe is capable of handling both game flow as well as dialogue flow, namely statecharts. By example we also show how to specify statecharts for describing socially intelligent dialogue behavior.

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  • (2009)A Survey of Human Computation SystemsProceedings of the 2009 International Conference on Computational Science and Engineering - Volume 0410.1109/CSE.2009.395(723-728)Online publication date: 29-Aug-2009

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Published In

cover image ACM Conferences
ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
December 2008
427 pages
ISBN:9781605583938
DOI:10.1145/1501750
  • General Chairs:
  • Masa Inakage,
  • Adrian David Cheok
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 03 December 2008

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  1. believable characters
  2. dialogue management
  3. game design

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  • (2009)A Survey of Human Computation SystemsProceedings of the 2009 International Conference on Computational Science and Engineering - Volume 0410.1109/CSE.2009.395(723-728)Online publication date: 29-Aug-2009

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