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Materiality, practice, body

Published: 03 June 2009 Publication History

Abstract

In order to understand the interaction between human and technology, the triangulation between materiality, body and practice must be emphasized. By introducing play situations from a just finished empirical study in three bigger cities in Denmark, this paper will address the interplay from the human's point of view, as a body doing a certain practice, which is constantly produced by taking approaches which comes from phenomenology and practice theory. We introduce aspects of play understood as a dynamic between materiality, body and practice with the goal of inspiring not only for new design approaches, but also to use the concept of affordance in a broader sense. Also we want to think about testing as not being just about usability, but related to a broader cultural practice.

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Cited By

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  • (2024)Spools and Sparks: The Role of Materiality in Computational Making with E-textiles and BBC Micro:bitProceedings of the Halfway to the Future Symposium10.1145/3686169.3686182(1-11)Online publication date: 21-Oct-2024
  • (2024)A Review of Cultural Impact on Children’s Play Perception and Digital GamesHCI International 2024 – Late Breaking Papers10.1007/978-3-031-76812-5_23(341-351)Online publication date: 15-Dec-2024
  • (2021)Introducing a Practice Toolkit for Understanding and Shaping Children's Digitalized Everyday LifeProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520507(62-74)Online publication date: 30-Nov-2021
  • Show More Cited By

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  1. Materiality, practice, body

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    IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
    June 2009
    347 pages
    ISBN:9781605583952
    DOI:10.1145/1551788
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 03 June 2009

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    Author Tags

    1. affordance
    2. body
    3. cultural practice
    4. materiality
    5. phenomenology
    6. play
    7. practice theory

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    View all
    • (2024)Spools and Sparks: The Role of Materiality in Computational Making with E-textiles and BBC Micro:bitProceedings of the Halfway to the Future Symposium10.1145/3686169.3686182(1-11)Online publication date: 21-Oct-2024
    • (2024)A Review of Cultural Impact on Children’s Play Perception and Digital GamesHCI International 2024 – Late Breaking Papers10.1007/978-3-031-76812-5_23(341-351)Online publication date: 15-Dec-2024
    • (2021)Introducing a Practice Toolkit for Understanding and Shaping Children's Digitalized Everyday LifeProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520507(62-74)Online publication date: 30-Nov-2021
    • (2019)Playful Human-Food Interaction ResearchProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3311350.3347155(225-237)Online publication date: 17-Oct-2019
    • (2015)Reconceptualising Children’s Play: Exploring the Connections Between Spaces, Practices and Emotional MoodsChildren’s Spatialities10.1057/9781137464989_7(112-127)Online publication date: 2015

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