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Awakening to maker methodology: the metamorphosis of a curious caterpillar

Published: 03 June 2009 Publication History

Abstract

For a couple of years, I have used what I now see to be the Maker Methodology to develop a project called "Drawdio." I first learned parts of the methodology from fellow academics who are practicing it at my lab as an un/partially/multi named part of Media Lab culture [1]. I refined how I viewed the meaning of this way of conducting research further through my interactions with several pockets of the maker community. In this paper, I will try to make more concrete what and why Maker Methodology is. Ultimately, we'll need to make close case studies of other researchers who are already using this methodology, slowly refining the nuances. But first, I'll start with a narrative about how I came to know the Maker Methodology as a slice through one project.

References

[1]
Bender, W. The Seven Secrets of the Media Lab. BT Technology Journal 22, 4 (Oct. 2004)
[2]
Louv, R. Last Child in the Woods: Saving Our Children from Nature-Deficit Disorder. Algonquin Books. (2005)
[3]
Liedloff, J. The Continuum Concept. Reading, MA, Addison-Wessley. (1977)
[4]
Illich, I. Deschooling Society. New York: Harper and Row. (1971)
[5]
http://instructables.com (2009)
[6]
http://drawdio.com (2009)

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  • (2024)Challenges in starting to design and make togetherInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103185183:COnline publication date: 14-Mar-2024
  • (2024)A Review of Cultural Impact on Children’s Play Perception and Digital GamesHCI International 2024 – Late Breaking Papers10.1007/978-3-031-76812-5_23(341-351)Online publication date: 15-Dec-2024
  • (2023)Exploring the Impact of CPS-Based Robot-Assisted Teaching in STEM Education: Enhancing Knowledge, Skills, and AttitudesInternational Journal of Human–Computer Interaction10.1080/10447318.2023.226227840:22(7193-7213)Online publication date: 2-Oct-2023
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    IDC '09: Proceedings of the 8th International Conference on Interaction Design and Children
    June 2009
    347 pages
    ISBN:9781605583952
    DOI:10.1145/1551788
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

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    Published: 03 June 2009

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    Author Tags

    1. DIY
    2. Drawdio
    3. maker
    4. methodology
    5. nature

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    Cited By

    View all
    • (2024)Challenges in starting to design and make togetherInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103185183:COnline publication date: 14-Mar-2024
    • (2024)A Review of Cultural Impact on Children’s Play Perception and Digital GamesHCI International 2024 – Late Breaking Papers10.1007/978-3-031-76812-5_23(341-351)Online publication date: 15-Dec-2024
    • (2023)Exploring the Impact of CPS-Based Robot-Assisted Teaching in STEM Education: Enhancing Knowledge, Skills, and AttitudesInternational Journal of Human–Computer Interaction10.1080/10447318.2023.226227840:22(7193-7213)Online publication date: 2-Oct-2023
    • (2021)Making Sense of 3D Modelling and 3D Printing Activities of Young PeopleProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445139(1-16)Online publication date: 6-May-2021
    • (2019)Exploring and Understanding the Role of Workshop Environments in Personal Fabrication ProcessesACM Transactions on Computer-Human Interaction10.1145/330142026:2(1-43)Online publication date: 27-Mar-2019
    • (2019)More than the Sum of MakersProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300348(1-13)Online publication date: 2-May-2019
    • (2018)Deconstructing sociotechnical identity in maker culturesProceedings of the 4th Conference on Gender & IT10.1145/3196839.3196855(91-100)Online publication date: 14-May-2018
    • (2017)Creating Environmental Awareness with Upcycling Making ActivitiesProceedings of the 2017 Conference on Interaction Design and Children10.1145/3078072.3079732(286-291)Online publication date: 27-Jun-2017
    • (2015)Start 'em Young: Digital Music Instruments for EducationProceedings of the international conference on New Interfaces for Musical Expression10.5555/2993778.2993799(70-73)Online publication date: 30-May-2015
    • (2015)Sustainable Making? Balancing Optimism and Criticism in HCI DiscourseACM Transactions on Computer-Human Interaction10.1145/269974222:3(1-27)Online publication date: 1-Jun-2015
    • Show More Cited By

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