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aMAZEd: designing an affective social game for children

Published: 06 June 2007 Publication History

Abstract

This paper discusses a design case, which explores the potential of psychophysiological measures as an input technique for social gaming applications intended for children. aMAZEd is an example of a tabletop mixed reality game that supports social interaction between players through and around the game. It is clear that sensing technology used to obtain psychophysiological measures needs to be improved and there is still a range of solutions that need to be explored. However, our experience shows that psychophysiological input appeals to children and can be a fun element of games supporting social interaction among players.

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  • (2021)Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiologyHuman–Computer Interaction10.1080/07370024.2021.191316438:1(49-78)Online publication date: 5-Jul-2021
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Information

Published In

cover image ACM Other conferences
IDC '07: Proceedings of the 6th international conference on Interaction design and children
June 2007
222 pages
ISBN:9781595937476
DOI:10.1145/1297277
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • DOF: Det Obelske Familiefond
  • LEGO

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 June 2007

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Author Tags

  1. children
  2. psychophysiological input
  3. social gaming
  4. tabletop augmented reality

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Overall Acceptance Rate 172 of 578 submissions, 30%

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Cited By

View all
  • (2022)Reporting Back in HCI Work with ChildrenProceedings of the 21st Annual ACM Interaction Design and Children Conference10.1145/3501712.3535279(517-522)Online publication date: 27-Jun-2022
  • (2022)Online Social Games in the Eyes of Children and Teens: A Systematic ReviewHCI in Games10.1007/978-3-031-05637-6_15(245-255)Online publication date: 26-Jun-2022
  • (2021)Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiologyHuman–Computer Interaction10.1080/07370024.2021.191316438:1(49-78)Online publication date: 5-Jul-2021
  • (2021)An Introduction to ChemiKami AREntertainment Computing – ICEC 202110.1007/978-3-030-89394-1_48(521-526)Online publication date: 22-Oct-2021
  • (2020)"Let's Get Physiological, Physiological!"Proceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414227(132-147)Online publication date: 2-Nov-2020
  • (2019)Exploring the Potential for Tangible Social Technologies for Childhood Cancer Patients within the HospitalProceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3294109.3302956(733-736)Online publication date: 17-Mar-2019
  • (2019)Exploring Socially-Focused Technologies that Can Help Children with Cancer Feel More Like Children Despite their Disease, Treatment and EnvironmentExtended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290607.3299078(1-5)Online publication date: 2-May-2019
  • (2019)Play and Learn Case Study on Learning Abilities Through Effective Computing in Games2019 13th International Conference on Mathematics, Actuarial Science, Computer Science and Statistics (MACS)10.1109/MACS48846.2019.9024771(1-6)Online publication date: Dec-2019
  • (2018)Flow State Feedback Through Sports WearablesProceedings of the 2018 Designing Interactive Systems Conference10.1145/3196709.3196807(1025-1039)Online publication date: 8-Jun-2018
  • (2018)Co-located augmented play-spaces: past, present, and perspectivesJournal on Multimodal User Interfaces10.1007/s12193-018-0269-z12:3(225-255)Online publication date: 14-Aug-2018
  • Show More Cited By

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