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10.1145/1186562.1015773acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
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Interactive modeling of topologically complex geometric detail

Published: 01 August 2004 Publication History

Abstract

Volume textures aligned with a surface can be used to add topologically complex geometric detail to objects in an efficient way, while retaining an underlying simple surface structure.Adding a volume texture to a surface requires more than a conventional two-dimensional parameterization: a part of the space surrounding the surface has to be parameterized. Another problem with using volume textures for adding geometric detail is the difficulty in rendering implicitly represented surfaces, especially when they are changed interactively.In this paper we present algorithms for constructing and rendering volume-textured surfaces. We demonstrate a number of interactive operations that these algorithms enable.

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cover image ACM Conferences
SIGGRAPH '04: ACM SIGGRAPH 2004 Papers
August 2004
684 pages
ISBN:9781450378239
DOI:10.1145/1186562
  • Editor:
  • Joe Marks
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 August 2004

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  1. modeling
  2. volumetric rendering
  3. volumetric texture

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SIGGRAPH '04 Paper Acceptance Rate 83 of 478 submissions, 17%;
Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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