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Article

Physiological indicators for the evaluation of co-located collaborative play

Published: 06 November 2004 Publication History

Abstract

Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating collaborative entertainment technology is challenging because success is not defined in terms of productivity and performance, but in terms of enjoyment and interaction. Current subjective methods are not sufficiently robust in this context. This paper describes an experiment designed to test the efficacy of physiological measures as evaluators of collaborative entertainment technologies. We found evidence that there is a different physiological response in the body when playing against a computer versus playing against a friend. These physiological results are mirrored in the subjective reports provided by the participants. We provide an initial step towards using physiological responses to objectively evaluate a user's experience with collaborative entertainment technology.

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Published In

cover image ACM Conferences
CSCW '04: Proceedings of the 2004 ACM conference on Computer supported cooperative work
November 2004
644 pages
ISBN:1581138105
DOI:10.1145/1031607
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 06 November 2004

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Author Tags

  1. EMG
  2. GSR
  3. collaboration
  4. fun
  5. heart rate
  6. physiology

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CSCW04
CSCW04: Computer Supported Cooperative Work
November 6 - 10, 2004
Illinois, Chicago, USA

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CSCW '04 Paper Acceptance Rate 53 of 176 submissions, 30%;
Overall Acceptance Rate 2,235 of 8,521 submissions, 26%

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  • (2024)Is Human-AI Interaction CSCW?Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing10.1145/3678884.3689134(95-97)Online publication date: 11-Nov-2024
  • (2024)Creative Sense-Making Analysis for the Representation of Collaboration in Embodied Play2024 IEEE Conference on Games (CoG)10.1109/CoG60054.2024.10645562(1-8)Online publication date: 5-Aug-2024
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  • (2022)Virtual Reality Adaptation Using Electrodermal Activity to Support the User ExperienceBig Data and Cognitive Computing10.3390/bdcc60200556:2(55)Online publication date: 13-May-2022
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