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Recycled soundscapes

Published: 01 August 2004 Publication History

Abstract

An interactive system collects noise from a public place and transforms it into content for a public orchestration: the noise is split in specific sounds which are recomposed through sonic interface in a new soundscape. The SoundCam is the most visible part of the Recycling Soundscapes system. It rotates scanning a public space and gives the possibility to spy and to record audio details and voices in the space, even at the big distance. Paradoxically the people in the context involuntary become the center of auditory attention, while the importance of spy fades as the voices start coming out from Sonic Bowls. The Sonic Bowls are instruments that invite passers-by to play with sounds coming from their environment: birds, footsteps, voices. These are collaboratively composed into a new soundscape through SonicBowl interface. The voices are played back randomly as surprise voice messages and build the sound memory of the place. http://www.interaction-ivrea.it/theses/2003-04/architectureofsubtraction/ReSound.htm

Cited By

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  • (2023)LYDSPOR: AN URBAN SOUND EXPERIENCE WEAVING TOGETHER PAST AND PRESENT THROUGH VIBRATING BODIESProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581523(1-16)Online publication date: 19-Apr-2023
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2011)Architecting playAI & Society10.1007/s00146-010-0292-426:2(129-136)Online publication date: 1-May-2011
  • Show More Cited By

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Published In

cover image ACM Conferences
DIS '04: Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
August 2004
390 pages
ISBN:1581137877
DOI:10.1145/1013115
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 August 2004

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Author Tags

  1. acoustic ecology
  2. interaction design
  3. sound design
  4. urban design

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DIS04
Sponsor:
DIS04: Designing Interactive Systems 2004
August 1 - 4, 2004
MA, Cambridge, USA

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Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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Cited By

View all
  • (2023)LYDSPOR: AN URBAN SOUND EXPERIENCE WEAVING TOGETHER PAST AND PRESENT THROUGH VIBRATING BODIESProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581523(1-16)Online publication date: 19-Apr-2023
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2011)Architecting playAI & Society10.1007/s00146-010-0292-426:2(129-136)Online publication date: 1-May-2011
  • (2009)A review of methods and frameworks for sonic interaction designProceedings of the 6th international conference on Auditory Display10.1007/978-3-642-12439-6_3(41-67)Online publication date: 18-May-2009
  • (2007)New musical interfaces in contextProceedings of the 7th international conference on New interfaces for musical expression10.1145/1279740.1279776(191-196)Online publication date: 6-Jun-2007

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